Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (degenerate_762, AndrewAMD), 877 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 7 of 9 1 2 3 4 5 6 7 8 9
Re: Shaders!!! [Re: Slin] #205343
05/05/08 22:21
05/05/08 22:21
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I uploaded a new version and would like those the previous versions were not properly working for to test this one. My solution for the heat refraction is not the best but at least it should work now. As well as the blurred stencils, the DoF and the water.
It can be downloaded here: http://files.filefront.com/DemoLevel+V053rar/;10140487;/fileinfo.html

Thanks!

Re: Shaders!!! [Re: Slin] #205349
05/06/08 00:29
05/06/08 00:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I tried it several times, one of them, the water was perfect from any perspective above the water. The other times the waters mirroring consists of sort of rests of other 'views'.

Heaze and soft stencil doesn't work this time. Dof doesn't have any sharp focus.

Re: Shaders!!! [Re: Pappenheimer] #205433
05/06/08 15:54
05/06/08 15:54
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
Poor slin :p trying to fix one problem and the whole demo breaks :S
could it be compatibility issues with the other shaders? or is it just some quirks that make them break. \:\/

try walking in the water, when you get underneath the surface you suddenly see a hole in the bottom :p atleast it did at my computer,

Last edited by Darkyyes; 05/06/08 16:01.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shaders!!! [Re: Darkyyes] #205435
05/06/08 16:01
05/06/08 16:01
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I'm by god no expert but if I were you, I would make seperate demos for every effect. And if every effect works on all pc's than you can test them together.

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Shaders!!! [Re: Dark_samurai] #205441
05/06/08 16:48
05/06/08 16:48
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
hmm dark i think thats the same work to test one or test all.. the better way I think is test all to check how compare they are together

Re: Shaders!!! [Re: DoC] #205444
05/06/08 16:56
05/06/08 16:56
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
But if a single shader has a problem than the best solution is to test it seperate so that you can exclude that the other things interrupt this shader.
I would never build a softwareproject as one thing. The normal task should be to create every feature seperate and than merge them together. Especially if more people are working together.
Trust me, this is much easier ;\)

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Shaders!!! [Re: Dark_samurai] #205453
05/06/08 17:21
05/06/08 17:21
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
i cant get it work.(the demo)

i place the d3d9_someting dll in the folder but it is not recognized. it still says it cant find the dll.


nvm. i forgot to install dx9 \:D

Last edited by Quadraxas; 05/06/08 17:21.

3333333333
Re: Shaders!!! [Re: Quad] #205462
05/06/08 18:19
05/06/08 18:19
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
so i test it the water work fine, the effekts too only the haze shader show the model sides annnd i had a big camera prblem that suck the models in one angel in some camerapositions annd the blur iss tooo much^^

Re: Shaders!!! [Re: DoC] #205472
05/06/08 18:50
05/06/08 18:50
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I think that there are some hardware restrictions for render targets I don´t know about.
The concept of this project is that each shader works independant from the others, this means that I just have to uncomment two lines and the shader is excluded from the project (with which I mean that the compiler doesn´t get any line of the code). Because of that it is very easy to make sure that there aren´t compability issues. And my biggest problem is that everything works fine on my system (8800gts 640mb).

The problems are the wrong rendered depthmap, the wrong/not/however rendered refraction map and the sometimes wrong rendered reflection map.
These are all using render to texture. The heat haze worked on more systems before I changed the resolution from 512*512 to 256*256.

Last edited by Slin; 05/06/08 18:50.
Re: Shaders!!! [Re: Slin] #206595
05/14/08 14:29
05/14/08 14:29
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
i tested the 0.5.3.

bloom,water,radial works fine.

soft-stencils doent work because of the dof view(or quad).
i mean, if shadows gets outside of the dof view they are blurred:



heat haze and shadows of the trees are not working well, heat haze is just gray and the shadows of trees are not using alphas.

running on a 9600GT sonic 1gb.


3333333333
Page 7 of 9 1 2 3 4 5 6 7 8 9

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1