Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (EternallyCurious, howardR), 646 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 8 of 9 1 2 3 4 5 6 7 8 9
Re: Shaders!!! [Re: Quad] #229126
09/24/08 18:28
09/24/08 18:28
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck



Re: Shaders!!! [Re: Slin] #229129
09/24/08 18:44
09/24/08 18:44
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
god rays? neat smile

Re: Shaders!!! [Re: Shadow969] #229134
09/24/08 19:02
09/24/08 19:02
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
why are the leaves square?

Re: Shaders!!! [Re: Shadow969] #229137
09/24/08 19:11
09/24/08 19:11
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Originally Posted By: Shadow969
god rays? neat smile

Yes, god rays^^

Originally Posted By: broozar
why are the leaves square?

Ouh, maybe because I created them and I am really bad at such things?^^ Problem was that all my previous approaches looked even worse :P

Re: Shaders!!! [Re: Slin] #229142
09/24/08 19:44
09/24/08 19:44
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
great work on the rays laugh

Last edited by Germanunkol; 09/24/08 19:45.

~"I never let school interfere with my education"~
-Mark Twain
Re: Shaders!!! [Re: Germanunkol] #229147
09/24/08 20:00
09/24/08 20:00
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
omg bluuuuuuuum

seriously, it's overdone, _WAY_ too much bloom


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Shaders!!! [Re: Michael_Schwarz] #229153
09/24/08 20:22
09/24/08 20:22
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Originally Posted By: Michael_Schwarz
omg bluuuuuuuum

seriously, it's overdone, _WAY_ too much bloom


Of course :P
I did not invest much time into tweaking the values and just wanted the effect to be visible. Other than that I am not aiming for realism but for a cool look and in my opinion overdone bloom is part of it. But this is of course a little too much :P.

Re: Shaders!!! [Re: Slin] #229499
09/28/08 00:56
09/28/08 00:56
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck



This is my first try to realize deferred shading with A7. I´d say that it works
pretty well so far smile
For now I am using four textures. One stores the diffuse color and the material
id, another one stores the pixels worldpositions and the specular exponent and
the third texture includes the normals and the specular strength.

And thanks to Marc Wakefield for this nice model with such a great normal and glossmap smile

Re: Shaders!!! [Re: Slin] #229590
09/28/08 19:40
09/28/08 19:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
And another screenshot showing a comparison of the scene with and without the postprocessing shader I wrote today:



Last edited by Slin; 09/28/08 19:41.
Re: Shaders!!! [Re: Slin] #230029
10/02/08 12:46
10/02/08 12:46
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The lowest image is with the post processing effect? It looks a lot better indeed.

Metal needs to shine a lot more than blood by the way, smile

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Page 8 of 9 1 2 3 4 5 6 7 8 9

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1