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Placing Bullet holes #229752
09/30/08 01:33
09/30/08 01:33
Joined: Sep 2008
Posts: 69
U
upsidedownman Offline OP
Junior Member
upsidedownman  Offline OP
Junior Member
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Joined: Sep 2008
Posts: 69
Hi i just started with game studio and i was messing around with

some fps functions and stuff. I was wondering how do you place

bullet holes? There seems to be nothing in the manual about it,

i figured that it would be done after like a c_trace from the

bullet but how do i actually place/create the bullet hole? I

have the bmap of the hole but don't know how to do it. Can

any1 help me?

Re: Placing Bullet holes [Re: upsidedownman] #229766
09/30/08 05:31
09/30/08 05:31
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
c_trace uses a ray for tracing, and returns the world coordinates of hit vector(the exact poin where the ray hit somewhere.) then you create the hole there.

you may also try looing at ent_decal


3333333333
Re: Placing Bullet holes [Re: Quad] #229768
09/30/08 07:12
09/30/08 07:12
Joined: Sep 2003
Posts: 928
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 928
An example of bullet holes is in the manual

http://manual.conitec.net/ent_decal.htm

but you need the commercial edition for ent_decal. If you dont have it you can still place bullet holes with sprites, but they dont look as good, for instance they dont bend along the surface.

Re: Placing Bullet holes [Re: Spirit] #229852
09/30/08 23:37
09/30/08 23:37
Joined: Sep 2008
Posts: 69
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upsidedownman Offline OP
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upsidedownman  Offline OP
Junior Member
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Joined: Sep 2008
Posts: 69
are you sure because ent decal just worked for me o.O? Any way thanks ALOT !


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