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Gallows #229985
10/02/08 00:08
10/02/08 00:08
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
Random gallows, C&C please.

http://dracopangaia.awardspace.com/gallows_multiple.mdl


Animated, and kinda skinned. laugh

If someone could make some ropes for it highly appreciated.

Last edited by Blade28081991; 10/02/08 00:51.

My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gallows [Re: Blade280891] #229990
10/02/08 01:02
10/02/08 01:02
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Three contributions so far and no C&C on any frown


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gallows [Re: Blade280891] #229991
10/02/08 01:08
10/02/08 01:08
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
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Doof_Guy  Offline
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Posts: 268
United States
Looks good, but something about the texture bothers me... i think that its just repetitive skins...


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
Re: Gallows [Re: Doof_Guy] #229992
10/02/08 01:11
10/02/08 01:11
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Thanks DG laugh yer i stole one of spears (yes pplz i have permission) and i rushed


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gallows [Re: Blade280891] #229999
10/02/08 03:43
10/02/08 03:43
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Connecticut, USA
nice, i felt nervous when i looked at them. a fear of mine,lol.


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Re: Gallows [Re: Blink] #230001
10/02/08 03:57
10/02/08 03:57
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Queensland - Australia
Looks good, I agree though with Doof Guy the skin could be better.

Good work otherwise...



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Re: Gallows [Re: Nidhogg] #230021
10/02/08 10:58
10/02/08 10:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
if you post screens, you'll get way more comments :P
I just don't want to download every model before I see it. I'm sure others feel that way...


~"I never let school interfere with my education"~
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Re: Gallows [Re: Germanunkol] #230049
10/02/08 14:11
10/02/08 14:11
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
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flits  Offline
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Joined: Jul 2007
Posts: 959
nl
looks good but i found this and is realy ugly



i just dont like to hang people.

Last edited by flits; 10/02/08 14:13.

"empty"
Re: Gallows [Re: flits] #230075
10/02/08 16:46
10/02/08 16:46
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Posts: 1,580
Thanks, first off screens would of been posted, but I just uploaded asap when I had completed then went to bed, so didn't have time.

And I agree the texture doesn't fit, it was the only wood one I thought looked right from our SVN files, I will be uploading another one to later, and maybe a guillotine

Just for the Halloween spirit :p

P.s. Germanunkol, my last upload of a few barns had screens not one comment at all.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Gallows [Re: Blade280891] #230083
10/02/08 17:39
10/02/08 17:39
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
The barns were not textured if i recall.
The animation is good, nice and smooth, the model itself needs a fair amount of work. One bit of advice, you leave polys were none need to be, delete the ones on the bottom of the stands for instance, 12 polys saved right there. the stairs, the stringer should be flush along the end, you have it on a corner, not only would it look better flush to the ground you would save four more polys there. The steps, you should have them inside the stringers, would look better plus save four polys per step. Cross sections should be narrower than uprights (as seen in flits screenie).
And if you are useing just one texture then scale the uv map up so it fits better. If you`d like i can make something like this which you could use as a base to work from.


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