Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, Grant, Neb), 908 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Blocks #230524
10/06/08 13:52
10/06/08 13:52
Joined: Jul 2008
Posts: 17
1
12thhellion Offline OP
Newbie
12thhellion  Offline OP
Newbie
1

Joined: Jul 2008
Posts: 17
I have placed ivisible blocks in my level but the player is just going straight through them and i have not told the entity to ignore anything in c_move, why could this be?

Re: Blocks [Re: 12thhellion] #230527
10/06/08 14:10
10/06/08 14:10
Joined: Mar 2003
Posts: 1,095
Germany
nightshade Offline
Serious User
nightshade  Offline
Serious User

Joined: Mar 2003
Posts: 1,095
Germany
Is it possible that the "passable" flag is on?

Re: Blocks [Re: nightshade] #230531
10/06/08 14:42
10/06/08 14:42
Joined: Jul 2008
Posts: 17
1
12thhellion Offline OP
Newbie
12thhellion  Offline OP
Newbie
1

Joined: Jul 2008
Posts: 17
nope... thats why im so bewildered.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1