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Re: Shade-C v0.90 released [Re: mpdeveloper_B] #230544
10/06/08 16:24
10/06/08 16:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Well, when I finally upgrade to A7, and I get the ~2k I'm planning on getting in the next couple of months, and I'll have a bit of a break in bills soon so I will probably be getting started on my first project that I plan to release on my own. Don't get me wrong, I enjoy working on others projects, but the cash is a bit weak. I most definitely plan to include shade-c in it.

Re: Shade-C v0.90 released [Re: BoH_Havoc] #230551
10/06/08 17:04
10/06/08 17:04
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
I love your work!
Very usefull! Thanx a lot!

cheers
Marcel


A8c, Blender, FlStudio, Unity3d
Re: Shade-C v0.90 released [Re: BoH_Havoc] #230564
10/06/08 18:34
10/06/08 18:34
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Really sweet work, now if I only wasn't in college I would be able to afford the GStudio versions that supported shaders.

Absolutely fantastic work, great contribution.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Shade-C v0.90 released [Re: Trooper119] #230844
10/09/08 10:14
10/09/08 10:14
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
Okay first bug report after 20 minutes of implementation:

1) You need 3 paths

#define PRAGMA_PATH "editor\\shade-c"
#define PRAGMA_PATH "editor\\shade-c\\bmap"
#define PRAGMA_PATH "editor\\shade-c\\fx"

(not only one). That will happen if you copy shade-c to a subfolder (as the pragma paths in sc_core.h will target a wrong folder). Please mention that in the manual.

2) No bug report, but you do not have an update instruction (for a new screen resolution). Wrote it for my own, so just contact me if you need it).

3) Bitmaps are not initalized to zero (which may cause problems if you want to check if a bitmap has already been created or not).

more to come smile



Re: Shade-C v0.90 released [Re: TechMuc] #230858
10/09/08 13:38
10/09/08 13:38
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey, I really would like to see this in action but I can't open the website and download it. Can someone help?
Thanks anyway, Molotov.

Re: Shade-C v0.90 released [Re: molotov] #230908
10/09/08 23:38
10/09/08 23:38
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
Really man... After 4 hourse programming I gave up because i always got errors in the following extremly important functions for me (selfwritten)

1) sc_DeActivateAll(); ==> Deactivate all effect on runtime
2) sc_Activate(number); ==> Activate single effect on runtime (like hdr, bloom etc.)
3) sc_DeActicate(number); ==> Deactivate single material on runtime
4) sc_UpdateAll(); ==> Updates all Material bmaps to a new screen resolution on runtime
5) sc_Update(number); ==> Updates a single Bitmap to a new screen resolution on runtime

If you would implement such instructions (the "ALL" instructions are of course not nessesarrily needed) this would be extremly helpful for me and i'm sure also for others.

(Especially the Update instructions are very important, as every 3D-Game Designer want to make the resolution in his game changable..)

Re: Shade-C v0.90 released [Re: TechMuc] #230927
10/10/08 09:10
10/10/08 09:10
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
btw, volumetric clouds dont work on my geforce 6800fx. they are always black

nice heat haze

Re: Shade-C v0.90 released [Re: BoH_Havoc] #230930
10/10/08 10:50
10/10/08 10:50
Joined: Apr 2008
Posts: 6
N
N3oz Offline
Newbie
N3oz  Offline
Newbie
N

Joined: Apr 2008
Posts: 6
Shade-C is a very nice work.

One question.
If I want to activate or deactivate HDR using game qualty options. I use sc_bHDR = 1 or sc_bHDR = 0 but not work. If I have previously use hdr it remain activated.
Where I've wrong?

Thanks

Re: Shade-C v0.90 released [Re: N3oz] #230935
10/10/08 12:49
10/10/08 12:49
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
brilliant, this is awesome. with Shade-C 3DGS looks much more powerful then before. I cant wait for 1.0 version of it. Great work indeed



Ubi bene, ibi Patria.
Re: Shade-C v0.90 released [Re: croman] #230940
10/10/08 14:06
10/10/08 14:06
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
yeah, great work, man smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
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