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WYSIWYG Shader-Library and Workflow Video [Re: Quad] #230714
10/07/08 23:17
10/07/08 23:17
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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As the shadow problem was to complictated for me, and the grass system got on my nerves i've implemented the base for the shader library today.

of course only the beginning (just some wiki shaders - tomorrow or the day after tomorrow i'll implement all shaders of boh_havoc and slin)







Last edited by TechMuc; 10/08/08 00:07.
Re: WYSIWYG Shader-Library and Workflow Video [Re: TechMuc] #230781
10/08/08 17:07
10/08/08 17:07
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Working on the implementation of shade-c.. Pretty hard :X


Does anyone have a free level (with textures, scripts etc), or better a free freeware game (with everything included - also wmp files), which he could send to me?

Would be wonderful. Thanks in advance


I need this for testing purpose only.

Re: WYSIWYG Shader-Library and Workflow Video [Re: TechMuc] #230906
10/09/08 22:27
10/09/08 22:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
since it seems to no one doent have any level... well... i dont know..

someone make a level for TechMuc, please.


3333333333
Re: WYSIWYG Shader-Library and Workflow Video [Re: Quad] #230946
10/10/08 16:28
10/10/08 16:28
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Yeah i've got it smile smile Direct loading and saving of mdl files. Was a lot of work but now it's working.. yiha smile - Everything is supported, no matter if external skin, materials or lod stages (okay i admit.. lod stages saving might be a bit buggy atm ^^)

That means editing of model skins, materials and vertices is now possible (and will be supported in the next days!).

One example feature (which is allowed by the fact above): Click on an entity, select the skins tab and select skin 1. Click the edit button ==> The Editor automatically opens the skin in Photoshop / Paint / Paint.net (your favorite 2D program). You change it there, press the reload button of the editor... and... tadaa wink
Will be very interesting for editing of e.g. Normalmaps or Specularmaps.


Re: WYSIWYG Shader-Library and Workflow Video [Re: TechMuc] #230947
10/10/08 16:38
10/10/08 16:38
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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Croatia
nice...btw in what version editor is right now (0.3, 0.6, 0.8...)? Is it close to the version of 1.0 ? smile Just approximately?



Ubi bene, ibi Patria.
Re: WYSIWYG Shader-Library and Workflow Video [Re: croman] #230948
10/10/08 16:49
10/10/08 16:49
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TechMuc Offline OP
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I won't implement any more features after the MDL Editing.
Here just a small preview what i still have to do

1) mdl editing (~3-5 days)
2) shader library (~5-10 days)
3) hmp saving/loading (~1-2 days)
4) texture library (~20 days) - not done by me

sooo.. i think i'll be in alpha status for 1.0 in ~20 days. Then I really have no idea.. making the editor bugfree can last 1 week or 1 month..

Re: WYSIWYG Shader-Library and Workflow Video [Re: TechMuc] #230957
10/10/08 18:29
10/10/08 18:29
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
okay, thnx...i'm really looking forward to see it completed



Ubi bene, ibi Patria.
Re: WYSIWYG Shader-Library and Workflow Video [Re: croman] #230965
10/10/08 20:17
10/10/08 20:17
Joined: Mar 2004
Posts: 92
Dresden
Revo Offline
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Posts: 92
Dresden
any alpha/beta-testers needed? smile
(ok - i would realy like to help you with anything - just my C++ is too ...)
(but if there are other thinks you need for your Project just ask - to help you to work on this beautifull prog would a be plesure for me - just check your pms for a short thought ^^)


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Re: WYSIWYG Shader-Library and Workflow Video [Re: Revo] #230970
10/10/08 21:52
10/10/08 21:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
cannot wait, this mixed with shade-c will be amazing!. it will fill in were gameEdit was supposed to be :P

WYSIWYG Entity Editing and Workflow Video [Re: lostclimate] #231007
10/11/08 14:01
10/11/08 14:01
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Posts: 894
Working on the Entity-Skin editing feature. You can now change, add and remove entity skins on runtime. The changes are saved directly in the MED file. Additionally you can change the Skin effect / material parameters.

All in all this allows you to test / change any kind of normalmap / specularmap etc. ingame.

The most important feature: You can edit the skin with your favorite image editing program (will be saved in the editor config file), refresh the skin in the editor, and the skin will be saved smile



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