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Re: Current Exporter Progress [Re: Nidhogg] #228900
09/23/08 12:33
09/23/08 12:33

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Fear411
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I am also interested

Re: Current Exporter Progress [Re: Nidhogg] #230612
10/07/08 00:30
10/07/08 00:30
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
This is getting close to being done all. It is actually a priority for the game at the moment, so hang in there a few more days.

This Earth Sculpture plug-in will be free for the 3dgs community.

The major change to the original plan is that it will now export a single hmp file instead of a group of sectored model files.

//******************* Old Sectored Model Exporter ******************//

We found too many issues with falling through the models at few certain points in the meshes with the sectored model version with our large maps, mainly a very very few mountain sides (like 3 spots on a 512x512 ES map sectored to 8x8 models (64 models)).
What I have linked below the old original sectored model plug-in as is. It won't have all the bells and whistles of the newer plug-in, but it will export the terrain mesh as a grid of models while reducing the number of polies on the flat areas and correctly aligning them in a wmp file.

Place in Earth Sculpture plug-in folder and then you can Export like a 8x8 model grid of the terrain (so 64 models) or whatever you specify. This plug-in will probably not be improved on (but then again, we are trying to find best performance, so we might end up back here again if we can solve the collision issues we encountered with this method), but if you want your terrain exported as a group of models, this might be useful to you because this exporter does work for that.

From Earth Sculpture, go Export - 3DGS Sector Export V1.01. I think it exports blend map also, but that is about it.

OLD VERSION! (Please read above) ES to 3DGS Sectored Model Exporter

For those without Earth Sculpture, this was output from that plug-in on a test map to a wmp file (8x8 sectors).
Sample Output from Sectored plugin

//************************************************************************//

The new hmp exporter plug-in should be done very soon, actually there is a version ready, but we are trying to tweak it and will probably go nuts and do some other test on different methods, but we will put it up soon.

We keep going back and forth when working on this trying to find best method, but we will get final versions of all the crazy Earth Sculpture exporters we create and test linked here eventually.

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Current Exporter Progress [Re: Nidhogg] #230664
10/07/08 14:46
10/07/08 14:46
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am interested as well.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Current Exporter Progress [Re: Locoweed] #230720
10/08/08 01:22
10/08/08 01:22
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I can't wait, Your efforts and of those that are helping you are very much appreciated "Especialy being a freebie as well"

It's people like you and your team that makes gaming development fun.

Can't wait for the final release.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
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Re: Current Exporter Progress [Re: Nidhogg] #230739
10/08/08 06:54
10/08/08 06:54
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline OP
Newbie
ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California
fun??!?!?!?!?! laugh

Oh yes, that's it fun yes I remember now...

Re: Current Exporter Progress [Re: ecg_limey] #230779
10/08/08 17:01
10/08/08 17:01
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
lol, I meant to type easier and enjoyable.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #230804
10/08/08 20:09
10/08/08 20:09
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
This really isn't the right forum, but since we talking about Earth Sculpture here, our team could really use a good level designer. Unfortunately for now it wouldn't be paid work, but a stock options in the company type of deal.

If interested, let me know. Sorry for mentioning that here, but we could definitely use some help in that area.

Thanks,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Current Exporter Progress [Re: Locoweed] #230977
10/11/08 00:04
10/11/08 00:04
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I have a quick question, When starting a new map and in the new map specs
that popup, Is it best to tick RGB Lightmap or leave it blank?


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #231184
10/12/08 17:09
10/12/08 17:09
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline OP
Newbie
ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California
Hi Nid,

Leave it blank as I put the lightmap as a grey scale image in the alpha channel of the blend map. Now that you mentioned this, I think I'll add some code to convert the RGB light map (it's really a shadowmap) to 8bpp;grey scale. I'll also pass on a basic shader that shows you how to manipulate the images.

ps2.0 ok?

As of right now the exporter does export an hmp, it exports all the detail images and the blend and shadow map, packs the images together (you'll see when u see the shader). One bug: The scale is wrong on export, trying to fix it now and will post the entire thing later on.

Lim3y

P.S. Sorry this has taken so long, I have a fulltime job and a 2nd fulltime job working on the game!
P.P.S. The reason I pack the images together is it allows me to do 4 textures and shadow by only using 4 texture slots, this leaves you 4 more in the mtl you assign to the hmp (bumps or whatever).

Last edited by ecg_limey; 10/12/08 17:17.
Re: Current Exporter Progress [Re: ecg_limey] #231221
10/12/08 22:30
10/12/08 22:30
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Thanks for the reply Lim3y. Yeah I thought as much about the lightmap but wasn't sure.

ps2.0 wouldn't be a problem as it should be pretty much standard with everybody
these days, Hell it's been around for a while now hasn't it?

Also I would like to suggest a couple of things, They don't have to be included in this release but maybe the next release if you decide to improve on it further.
Option of exporting the water plane and the skycube? Would that be feasable.

It's ok about the time period, We all understand about comitments, The way I look at is "Less likely to have bugs lol" Anyhow your hard work and dedication
is muchly appreciate "And I think I speak for all who use EarthSculptor"
and I can't wait to get my hands on it lol.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
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