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Re: Newton 2 wrapper
[Re: VeT]
#227464
09/14/08 15:24
09/14/08 15:24
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
OP
Serious User
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OP
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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i noticed, that i didnt add new versions... so i quickly added crash-test level, it would be interesting to see, how many FPS any of you have v.11 - added map20 - crash-test, with 100 entities(5*5=25 genetators, each generate 4 ball), i got about 100 fps - numbers of entities changes in line 72, map20_ents=200; number must divide by 25(for example, 100, 150, 200, 500), or rounded value used i have 100 fps with 100 objects and 5-6 fps with 500 objects(fps counted while all balls are falled down and mixed like here)
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Re: Newton 2 wrapper
[Re: VeT]
#227475
09/14/08 15:58
09/14/08 15:58
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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very nice. tried with 3k(60 each) ents and got 4 fps
3333333333
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Re: Newton 2 wrapper
[Re: VeT]
#230941
10/10/08 14:10
10/10/08 14:10
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
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Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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v.12 - changed include-files in main.c (newton_materials.c and newton_main.c) - optimised matireals a little: moved them from map11.c and map12.c to newton_materials.c - added map18 - 2 methods of creation static bodies i got a lot of troubles with Bouyancy, so, maybe, i'd proceed to more interesting part: joints
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Re: Newton 2 wrapper
[Re: VeT]
#231336
10/13/08 19:34
10/13/08 19:34
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Joined: Oct 2008
Posts: 6 Netherlands
WRobN
Newbie
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Newbie
Joined: Oct 2008
Posts: 6
Netherlands
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HELP!
When i open main.c it fails to load the level. 2 error messages;
Malfunction W1301 <MAP10.WMB>: Can't open file
Error E1100 <map10.wmb>: Can't open level
All other maps give the same errors
Last edited by WRobN; 10/13/08 19:36.
[img:left]http://www.nucia.nl/forum/images/signaturepics/sigpic22248_3.gif[/img] Life would be easier if i had the source code...
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