Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, alibaba, TipmyPip), 1,144 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 6 1 2 3 4 5 6
Re: Wiimote Plugin Test [Re: FBL] #233253
10/27/08 18:03
10/27/08 18:03
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Can it be that conitec uses your plugin for their wiimote support? Because they moved this to beta state and they said in the past that they would prefer to work together with a user.

Sadly I can't use this great plugin because I don't have a wii...
But keep up your great work!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Wiimote Plugin Test [Re: Dark_samurai] #234308
11/02/08 01:05
11/02/08 01:05
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Could be possible

Re: Wiimote Plugin Test [Re: FBL] #235558
11/08/08 13:55
11/08/08 13:55
Joined: Oct 2008
Posts: 15
Montevideo, Uruguay
C
charrua Offline
Newbie
charrua  Offline
Newbie
C

Joined: Oct 2008
Posts: 15
Montevideo, Uruguay
Hi, I'm working with the wiimote, doing some research. I wrote via api's of windows from basic my "lib" (bas) to handle HID devices and extracting buttons, ir, accel etc from de packed data of the wiimote.

Now I'm trying liteC and the first I done is test your console, but, I'm seen 4 dots with my soft and only 2 and some times 3 with your. I supose that is becose the ir sensibility.

Does your lib has fucntions to set the sensibility of the IR camera?
Does it handle the size of the ir dots as seen by the wiimote?
Does you manage all formats for ir packets: Basic, Extended and Full?

I'm using 4 ir sources (made by me) and I'm particullary interested in tracking the 3D position of the ir camera and for instance of the wiimote.

I'm moving to litleC and i prefere not to rewrote my code from basic.

Juan

Re: Wiimote Plugin Test [Re: charrua] #235570
11/08/08 15:48
11/08/08 15:48
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
- Sensitivity is currently fixed, as the IR part was written when the sensitivity settings were not figured out yet.
- Basic and extended mode are supported up to now (extended mode is selected automatically whenever possible - with conencted expansion device only basic mode is possible). The mode selection can not be influenced, to keep things as simple as possible for the user.
- Size data is extracted for extended mode (basic mode does not carry size info) but currently not written to buffer, meaning it cannot be accessed yet with A7.

I have plans to implement some more IR stuff:
- putting IR dot size data to buffer for reading it with Lite-C/C-script
- recheck the sensitivity settings, maybe make it adjustable.
- add a function which allows to specify whether the sensor bar is located on top or on the bottom of the screen
- depending on the sensor bar position provide an integrated pointing functionality.

Currently I'm very busy finishing some things and doing "normal" jobs in order to keep myself well fed wink
But the actual state is not final, meaning I still want to improve it and add more things to it.

Re: Wiimote Plugin Test [Re: FBL] #235590
11/08/08 17:57
11/08/08 17:57
Joined: Oct 2008
Posts: 15
Montevideo, Uruguay
C
charrua Offline
Newbie
charrua  Offline
Newbie
C

Joined: Oct 2008
Posts: 15
Montevideo, Uruguay
Ok, thank's for your feedback
I will check/wait for updates!
and if i can help, here i am.

saludos

Juan

Re: Wiimote Plugin Test [Re: FBL] #236695
11/15/08 21:39
11/15/08 21:39
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Firoball
-
- putting IR dot size data to buffer for reading it with Lite-C/C-script
- recheck the sensitivity settings, maybe make it adjustable.
- depending on the sensor bar position provide an integrated pointing functionality.


Done so far.

Only with the sensor bar location I still have a problem. It seems to be set to top position automatically. Until I find out more, only top position will be supported.

Todo: angle correction for IR pointer.
Release will be with one of the next A7 betas...

Re: Wiimote Plugin Test [Re: FBL] #240013
12/08/08 20:03
12/08/08 20:03
Joined: Feb 2008
Posts: 9
U
urob Offline
Newbie
urob  Offline
Newbie
U

Joined: Feb 2008
Posts: 9
Hello, I'd like to know, what kind of devices are recommendet for using this.
(except the Nintendo-stuff)
Which Bluetooth and IR-devices are needed or are preferred?

Great Work! Thanks a lot!

Uwe

Re: Wiimote Plugin Test [Re: FBL] #240079
12/09/08 10:24
12/09/08 10:24
Joined: Dec 2008
Posts: 2
D
Dragons_Slayer Offline
Guest
Dragons_Slayer  Offline
Guest
D

Joined: Dec 2008
Posts: 2
Sounds great, I was thinking about Wiimote support for 3DGS, I'm going to try it as soon as I'm home, i've got 2 Wiimotes, Nunchuck and Classic Controller. Hopefully it works!

EDIT: It works great! all buttons of the wiimote, nunchuck and classic controller are working, I'm using the build-in bluetooth of a Dell XPS m1710. it's called the "Dell Truemobile 355 bluetooth + EDR". Really great work, I'm looking forward to full wiimote support!

Last edited by Dragons_Slayer; 12/09/08 19:27.
Re: Wiimote Plugin Test [Re: urob] #244427
01/04/09 17:28
01/04/09 17:28
Joined: Sep 2003
Posts: 9,859
F
FBL Offline OP
Senior Expert
FBL  Offline OP
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: urob
Hello, I'd like to know, what kind of devices are recommendet for using this.
(except the Nintendo-stuff)
Which Bluetooth and IR-devices are needed or are preferred?

Great Work! Thanks a lot!

Uwe


Any Bluetooth device compatible to Microsoft or Bluesoleil stack should do.
Unfortunately there are too many to test, but I've added support for these two HID drviers (they behave a little different) and checked several other code for accessing Wiimote. I found the same fix I added myself in msot of the other libs as well, so this should be working really good.

-------------

Meanwhile this library is official part of A7. So by downloading the latest A7 update, you'll always have the latest version of this lib.

Re: Wiimote Plugin Test [Re: FBL] #244581
01/05/09 15:24
01/05/09 15:24
Joined: Nov 2008
Posts: 50
S
Secret_V Offline
Junior Member
Secret_V  Offline
Junior Member
S

Joined: Nov 2008
Posts: 50
Hi, I just connected my WiiMote with my computer and tried to run wiimote.c and everything worked just fine. But now I'd like to use my WiiMote in one of my own projects, but is that possible with your plugin already? If yes, how?

Page 3 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1