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UPDATED : Unity 3D now on Wii [Re: AlbertoT] #221456
08/14/08 03:52
08/14/08 03:52
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline OP
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MaxF  Offline OP
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Joined: Jul 2002
Posts: 1,364
Minbar
Unity 2.1 Released July 24 2008

Unity is now a complete MMO-capable engine. Brand new major features like streaming Asset Bundles, multiple stitchable Terrains make it possible to stream gigantic worlds to the player based on how they play.

For everyone else, we have lots of other delicious new features including procedural generation/modification of rigged characters & animations, shadows and projectors on Terrains, per-camera shader replacement, complete Undo and a lot more.


Re: Unity 3D now on Wii [Re: AlbertoT] #221462
08/14/08 06:54
08/14/08 06:54
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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22�21'24"N 114�07'30"E
It's not fair to compare the bug list with GS. In GS the bug list 99.99% about the engine; but in Unity, there are bug list for web player, asset server, and editors etc.

Re: Unity 3D now on Wii [Re: Frederick_Lim] #232801
10/24/08 01:08
10/24/08 01:08
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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i noticed something interesting on miguel de icaza's (best known for starting the gnome and mono projects) blog.

"Next UnityEditor will run on Windows, and its rewritten in C# (it originated on MacOS, and is now moving to Windows)."

and

"Of course I am excited because they use Mono, but I am also excited because Unity will come to Linux."

http://tirania.org/blog/

Re: Unity 3D now on Wii [Re: ventilator] #232809
10/24/08 06:53
10/24/08 06:53
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Hey, these are great news! Thanks ventilator.

Since many of our latest customers are Unity3d users I believe that they will easily get new Windows customers after releasing a Windows editor. Probably they will grow very fast to the biggest indie developer community out there.


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Re: Unity 3D now on Wii [Re: Machinery_Frank] #232855
10/24/08 15:42
10/24/08 15:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
They already have one planned new customer <-----------------

Re: Unity 3D now on Wii [Re: lostclimate] #232947
10/25/08 11:24
10/25/08 11:24
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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22�21'24"N 114�07'30"E
Conitec maybe need to consider to turbo up the realtime game editor development...

Re: Unity 3D now on Wii [Re: Frederick_Lim] #232971
10/25/08 15:11
10/25/08 15:11
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Sajeth Offline
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Sajeth  Offline
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I'm getting more and more frustraded.
Seems like I've chosen to put my money in the lamest engine available.
We don't even have working multiplayer, and other engines are able to do mmorpg, publish directly to wii, ps3, iphone...
bullshit.


Teleschrott-Fan.
Re: Unity 3D now on Wii [Re: Sajeth] #232976
10/25/08 16:01
10/25/08 16:01
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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laugh nothing more to add.

oh well, there is. i still think shiva is easier and faster than unity. i ran unity's kitchen demo again today -> 23 fps with all lights on, on a dual core and a geforce 7600gt. that can't be it.
aaaand shiva's iPhone engine is already running (unity's iphone port is only announced) and they have an application in the appstore for free download, they are already in the top ten with more than 200.000 downloads.

Re: Unity 3D now on Wii [Re: broozar] #233152
10/27/08 07:21
10/27/08 07:21
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Richmond B.C., Canada
Well i just can repeat myself somehow. I used Unity on my Mac and i can't get why people are so hyped about it. It might be the "personal taste" but for me it's, well, a nice engine but there are better engines out there.

Especially when you compare the prices to other engines, like (i feel the A7 snipers aiming at me right now) torque, you might realize that there IS really a better solution.

You don't need a mac, you can publish to PC, Mac, Linux, XBox360, iPhone or Wii (depending on the engines) and the price range goes from 100$ to 500$ (the iPhone version).

How many of you have even tested the engine? The workflow, the script languages, assets managing, etc.

Dunno much about Shiva but its sounds nice too.

I think there are some better solution and i hope you won't get tricked by this "Unity" hype.

Just my opinion.


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Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

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Re: Unity 3D now on Wii [Re: Captain_Kiyaku] #233162
10/27/08 08:28
10/27/08 08:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
How much testing did you do? The latest engine reviews often rated Unity3d as the best tool. And I got some feedbacks from our customers as well. Many people just like this engine because of the complete real-time tool-set and the good tutorials plus several scripting options.
Some coders still prefer more flexible solutions like C4 or Ogre. This depends on the needs of a project.

Since I am no Mac user I cannot write about my own experiences. The features are impressive though. We will all get a clearer image if they release windows tools.

But we have to realize: Unity3d got so much customers in such a short time. I also know some Torque projects moving to Unity3d. There must be a reason. Many mac-users are graphic artists and they are lucky with Unity3d. So the editors must be intuitive. Think about new developers - just entering the gamedev field for the first time. They love intuitive tools, real-time feedback and good visuals including modern shaders and shadows.
This is the future, this is what our graphic cards are made for.


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