what about having a function like ent_boneblend, which blends just a single bone?
This function would be really helpfull for me, and I think for others, too.
I looked into the manual and I havenīt found a function like that, I just found ent_blend and ent_blendpose but these 2 functions are blending the whole animation.
this is an example the function could look like:
ent_boneblend(ENTITY* entity,STRING* bonename,STRING* scene,var anim_percent,var anim_blend);
Thx
Poison