It's not a dumb question. It's just difficult to answer. Well, as long as atlas mapping works fine with your models there is no reason you shouldn't use it. As far as I know (and that is not very far concerning modeling techniques) atlas mapping is a good solution for many objects. However, as you model more complex objects like animals or humans you have to rework the skinning by hand or use another uv wrapping tool. Usually the more complex the model is, the more you'll have to do yourself. From a technical point of view it does not make any difference to the engine what technique is used for skinning.
Always learn from history, to be sure you make the same mistakes again...
Re: Could I use Altas mapping for all skins ??
[Re: Uhrwerk]
#233779 10/30/0816:5710/30/0816:57