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Re: Creating Game Textures with TheGIMP [Re: Toast] #234654
11/04/08 00:10
11/04/08 00:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Great idea Frank.

Quote:
Imo a video tutorial doesn't make much sense in this area. At least I find it more difficult to follow video tutorials where lots of menus, commands and values are used. It also is way more "difficult" to redo what you're told to do. You can just read a text but with a video you have to do the stop-n-go and rewinding also is quite annoying...


I disagree here, if the artist can explain ánd show what he does at the same time, then it's really really useful. If you don't get it the first time, just rewind.. it's really not that bad. (What I tend to do is make notes while watching so I can easily remember what steps to make to achieve similar results.)

I've got a couple of The Gnomon Workshop DVDs on PainterIX and Photoshop. By far the best tutorials I've come across so far. They're a bit expensive, but you can watch the pros and they often explain and give away very useful tips & tricks.

Quote:

There also is a technical hurdle for video tutorials: You really need to have a silent PC. It's extremely annoying to listen to someone else's ventilator noise


If there are any really annoying noises in your recordings, there's a reasonably easy fix for this.

Just add sound and explanations later or redo them while you make sure the noise doesn't get recorded. (A not-that-expensive directional mic will often do the trick just fine.)

Cheers

Last edited by PHeMoX; 11/04/08 00:11.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Creating Game Textures with TheGIMP [Re: PHeMoX] #234742
11/04/08 14:46
11/04/08 14:46
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Joined: Aug 2002
Posts: 2,692
California, USA
I am working on some video tutorials and has turned out harder than anticipated for me. Several others have handed stuff in and I'm still going. In my case I am use to being immersed in what I am doing, stopping to think and explain as I go has made me sound like a doddering old man "uh, ahhh, errrr, what's that called" and a few similar challenges. Do a test first, walking through some process you are familiar with and see how it goes. A possible intermediate solution is to use one of those screen capture/playback products like Wink so that people can see a demonstration of a step-by-step process then click to go to the next section. It is also possible to add some sound I believe. Here is a bare bones example http://www.stormvisions.com/showme/how_to_change_brush.htm

With the price of PS GIMP tutorials might be popular. Look forward to seeing yours.

Re: Creating Game Textures with TheGIMP [Re: bupaje] #234761
11/04/08 16:10
11/04/08 16:10
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Practice makes perfect. smile

I've got one of those DVDs from an Asian artist and even though his English at times is not that easy to follow, he's still very much able to explain it all relatively well with not that many words. I'm sure he has redone the audio or added it later because of the way he talks. He often used lines like 'this is where I did x to achieve y and made sure not to do z and run into problems later on'. Very useful, but I'm sure it has taken some extra time to get this 'perfect'.

By the way, because these tutorials are of video format, you don't have to explain everything down to the details. A lot of movies actually are sped up to two or three times the speed, showing you art made in 10 real hours in only 2 hours of video time or so.

When it comes to certain program specific steps you have to go through, you might run into 'version' differences anyways.

One of the DVDs I have uses an older Photoshop version then I have, so it takes some additional research there anyways. If you're planning to explain interfaces and things like that alone I'd make a text tutorial or a powerpoint-style video instead of recordings of how your mouse moved to click somewhere. Efficiency counts in my opinion,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Creating Game Textures with TheGIMP [Re: PHeMoX] #234794
11/04/08 19:15
11/04/08 19:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
yeh, go go go smile


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Creating Game Textures with TheGIMP [Re: ello] #242743
12/25/08 12:45
12/25/08 12:45
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
So ... Did this idea die? smile

Enjoy your meal
Toast

Re: Creating Game Textures with TheGIMP [Re: Toast] #242752
12/25/08 14:20
12/25/08 14:20
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I guess :P

Re: Creating Game Textures with TheGIMP [Re: Cowabanga] #243036
12/27/08 10:03
12/27/08 10:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
No, this idea did not die.

Last month was very busy but I am happy about it. I sold good amount of licenses of my business software, had to support them and we launched new packs at Dexsoft Games. Besides that there were the usual christmas events (e.g. visiting the family).

I started to write a book about the complete game producing process. The chapter about programming in C++ is already done (more than 100 pages). So I will support a lot of tools like Ogre, Irrlicht, C4, Torque. I started with some Irrlicht examples because this is the most intuitive C++ engine out there. But I want to support more powerful tools as well (C4 as an example).
I started with 3d maths and AI. 3d and 2d graphics will be part of this book as well as project management and methods of creativity.

Some parts will be launched separated (just like this 2d GIMP tutorial). But I need some more time to finish it. Unfortunatelly I am the only author and I do it in my spare time. And I need help from English speakers to translate it from German to a fine English at the end.

All my client jobs have first priority. This project follows after this.


Models, Textures and Games from Dexsoft
Re: Creating Game Textures with TheGIMP [Re: Machinery_Frank] #243093
12/27/08 21:51
12/27/08 21:51
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
I didn't want to put the screws on you or something - I was just curious if this idea had become a project which died due to lack of time / interest or not. Good to hear that it actually made its leap on your to-do-list...

I'll sure keep an eye on this! smile

Enjoy your meal
Toast

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