Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
2 registered members (Grant, AndrewAMD), 911 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Creating Game Textures with TheGIMP #234510
11/03/08 12:09
11/03/08 12:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I often played with the idea to create a game texturing tutorial. It could be called "Creating Game Textures with The GIMP". I wrote down some ideas for the table of content:

Introduction
The GIMP introduction
- palettes, layers, getting along with the several windows
- installing plugins (normalmap plugin nvidia)
- customization
Image Processing
- making tileable images
- removing lighting
- removing specularity
- creating selection masks
- replacing a background
- perspective correction
- brightness, sharpness, color balance and the histogram
- creating height maps
- generating normal maps
Texture Painting
- creating custom brushes
- painting height maps
- illuminating
- adding color
- adding details
- adding age and dirt
- creating spec maps
- ambient occlusion data

I would choose TheGimp for this because the latest Photoshop license costs 999 $ in the US and more than 1,300 Euro in Europe. GIMP is for free.

Do you like this idea? Did I miss something?

Last edited by Machinery_Frank; 11/03/08 12:26.

Models, Textures and Games from Dexsoft
Re: Creating Game Textures with TheGIMP [Re: Machinery_Frank] #234512
11/03/08 12:16
11/03/08 12:16
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
you missed...

short intro to the Gimp
- palettes, layers, getting along with the several windows
- installing plugins (normalmap plugin nvidia)

imageprocessing:
- perspective correction
- playing with brightness, sharpness, color balance and the histogram

texture painting:
- adding custom patterns
- "aging" (dirt/rust/etc)

Re: Creating Game Textures with TheGIMP [Re: broozar] #234518
11/03/08 12:26
11/03/08 12:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Broozar, I added your suggestions to the post


Models, Textures and Games from Dexsoft
Re: Creating Game Textures with TheGIMP [Re: Machinery_Frank] #234521
11/03/08 12:35
11/03/08 12:35
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
i think this would be a great contribution to the community , hope to see it soon

Re: Creating Game Textures with TheGIMP [Re: badapple] #234522
11/03/08 12:39
11/03/08 12:39
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
That would be awesome Frank, it would be very much appreciated. I could use all the help I could get on texturing with the GIMP.

Re: Creating Game Textures with TheGIMP [Re: Machinery_Frank] #234587
11/03/08 18:51
11/03/08 18:51
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Well I can only ask why it took you so long to come up with that idea... ^^

I have some suggestions though:
Skip those parts of introducing the interface & stuff. There are tons of tutorials and even video DVDs out there (I even own one) and there's no need to explain that yet again...

I'd also appreciate if you really show some focused and advanced stuff. I mean have a look at tutorials for making tileable textures from photos for example: About 95% of those either show you a bunch of grass or a very simple brickwall together with the "use the clone brush tool" and that's it. Something LIKE THIS is totally rare and in the end the really useful stuff. So I'd like a focus not just on showing the principle behind things by showing extremely basic stuff but also taking the next step and showing advanced and more difficult stuff...

When it comes to actually creating a texture "from scratch" (I think both methods of using a texture refernce you alter or not are valid) it also would be important not just to tell which effect to use but much more as to WHY. In lots of cases you don't really now why someone uses this filter or that tool now. As a good example I can GIVE A LINK FROM THE SAME SITE AGAIN where you don't just learn about layer blend modes but also have a comment here or there for which purpose those may become handy...

Oh and one more thing I think is extremely important:
Give us a raw file of the texture you create. I've bought some books about texture creation and none of them did include the raw PSD file for the texture that was shown with a step by step tutorial. This is quite annoying when you come up with a way inferior result to what you were told you should get...

Enjoy your meal
Toast

Re: Creating Game Textures with TheGIMP [Re: Toast] #234589
11/03/08 19:03
11/03/08 19:03
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Thats a great Idea, maybe i could learn something more wink.

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Creating Game Textures with TheGIMP [Re: rvL_eXile] #234596
11/03/08 20:07
11/03/08 20:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I've always toyed with the idea of selling some tutorials on how to create game art with completely opensource/free resources. If you do intend to do this, you should send me a PM, I'd love to work with someone on this.

Re: Creating Game Textures with TheGIMP [Re: rvL_eXile] #234597
11/03/08 20:11
11/03/08 20:11
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes, source material will be available and I will not do the simple brick and grass stuff wink

If we come to photos then I would use something really bad as source, like an image with perspective problems, with specularity to be removed, with lighting to be removed, with background to be replaced or corrections to be used as a height map. I need a really bad photo to show all these techniques.

And yes, I plan to explain why I overlay a certain layer. I will tell how to extract lower and higher frequencies from the data and how it works.

The idea to create a video tutorial is also interesting. It has some advantages but also some drawbacks. It must be very well prepared if you really want to explain everything in detail.


Models, Textures and Games from Dexsoft
Re: Creating Game Textures with TheGIMP [Re: Machinery_Frank] #234634
11/03/08 22:51
11/03/08 22:51
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
Imo a video tutorial doesn't make much sense in this area. At least I find it more difficult to follow video tutorials where lots of menus, commands and values are used. It also is way more "difficult" to redo what you're told to do. You can just read a text but with a video you have to do the stop-n-go and rewinding also is quite annoying...

A text based tutorial also gives me the possibility to advance at my specific speed which is better for learning. In video tutorials (especially basic ones) I either got bored fast because the progress is so slow or couldn't follow because there's too much stuff going on too fast...

There also is a technical hurdle for video tutorials: You really need to have a silent PC. It's extremely annoying to listen to someone else's ventilator noise (especially as you sometimes see videos of guys which have to be pretty free of noise pain laugh ). I also would only consider a video tutorial if you have no strong accent. That GIMP DVD I own was made by a woman with strong Swiss accent - it really sounds very strange if you don't share that accent and you sometimes pay more attention to pronunciation than the lesson. In my case I nearly got insane how she would pronounce "Gimp" (= "Giiiieeeeeeeeemp") which you'll encounter at least once a minute... wink

Well do what you like the most, I prefer a written one. If it's good you even could sell it - I'd certainly buy it (especially as good texturing tutorials are rare)...

Enjoy your meal
Toast

Last edited by Toast; 11/03/08 22:52.
Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1