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Re: Shade-C v0.90 released [Re: PlaystationThree] #232310
10/21/08 06:51
10/21/08 06:51
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
it has a documentation.


3333333333
Re: Shade-C v0.90 released [Re: Quad] #232350
10/21/08 12:36
10/21/08 12:36
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
yea, the documentation is good, but he could expand it little more. with some examples or tutorials (for people that are not quite familiar with shaders)



Ubi bene, ibi Patria.
Re: Shade-C v0.90 released [Re: croman] #232352
10/21/08 12:45
10/21/08 12:45
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
I am sure that BoH_Havok would be happy if you would expand it...
You should know that creating a documentation is a lot of boring work which takes a lot of time.

Re: Shade-C v0.90 released [Re: Slin] #232358
10/21/08 13:58
10/21/08 13:58
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
hehe, i know. well i understood everything except adding shaders to models in level (i understood it but not completely) and i think that small example or just small written tutorial could be great



Ubi bene, ibi Patria.
Re: Shade-C v0.90 released [Re: croman] #232360
10/21/08 14:24
10/21/08 14:24
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
I'll upload the source of the demolevel once i have the time + internet access at home (=> weekend). That should get you started.
If you have more suggestions: Keep them coming smile

I'll reply to the other posts at the weekend, too.

*vanishes from the internet again and goes back to work*


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.90 released [Re: BoH_Havoc] #232481
10/21/08 22:07
10/21/08 22:07
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
I'm still waiting for this to be version 1.x to add it to our "for developers" section! laugh

You've done a good job BoH, I've devoted myself to making small changes to the toon shader, and am trying new stuff. Thanks for it by the way, you're going in Kino One's credits smile.


- aka Manslayer101
Re: Shade-C v0.90 released [Re: mpdeveloper_B] #232564
10/22/08 14:00
10/22/08 14:00
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
I think there may be something wrong with the water shader, the reflections of these flames are going crazy:

Apart from that, these shaders are awwwwweeessssommmmee! definately one of the greatest things ever to happen to gamestudio


-www.llamastormgames.page.tl
Re: Shade-C v0.90 released [Re: erbismi] #232870
10/24/08 16:58
10/24/08 16:58
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
Your shaders really blow my mind. And from what I can understand from the code you've already released, I think it's not that hard to add your shaders to existing scenes. I just portet my scene to light-c for this but I just can't get the shaders to work with my objects. The DoF-Effect I tried so far. Well I'm rather new to GS...

I'm looking forward to see how the source code looks like, maybe I can get it to work then.

Thanks for your great work!

Re: Shade-C v0.90 released [Re: Hitsch] #234331
11/02/08 10:18
11/02/08 10:18
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
any news?

Re: Shade-C v0.90 released [Re: TechMuc] #234778
11/04/08 18:10
11/04/08 18:10
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
erbismi: the waterplane has to has a z value of 0, otherwise you will get bugs. Example: vector(102,9212,0) works, vector(102,9212,1) does not work. I hope i will be able to fix this soon.


I'm still working on shade-c of course, but university is more important for me now / needs more time. We are having lots of workshops in 3dsmax, photoshop, illustrator and whatnot. There's also lots of homework to do. A typical day currently looks like this: Go to university, get home in the afternoon, do the homework, go to sleep. It's a little stressful at the moment, but hey: it's fun! smile
Workshops in Illustrator, InDesign and Photoshop are finished and the others will also come to an end in ~2 weeks, so i have more time for other things again.


I actually did work a little on shade-c however as i want to further improve it myself. Here's what has been done so far:

- enabling/disabling/changing post processing effects at runtime is working 85%. HDRR is still producing errors in some cases. getting this finished has highest priority

- started on a new ambience occlusion shader. It's finally a good looking one, kinda like the "stochastic global illumination"-option you see in some modeling apps. It's not useable for games at the moment however as there are some artifacts in some cases. has low priority atm.

- started working on screen spaced shadows. If this turn out well, you could virtually use unlimited lights which would all cast dynamic soft shadows. This is still in a very early stage. Have to do some more geek talk with the guys at the university. High priority (as this is really interisting to realize and .. well... we all want dynamic soft shadows don't we? smile )


That's it for now. I will release the next version when enabling/disabling/changing post processing effects works correctly so TechMuc can integrate Shade-C into his wysiwyg-editor.

have a nice week everyone! smile


Shade-C EVO Lite-C Shader Framework
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