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Man.... water is good to drink, but hard to make. #23489
02/24/04 12:53
02/24/04 12:53
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
I have been screwing around with 2 types of water shaders. An ocean type and one for pool/river type things.

It is going, well, fair.... I guess.

For now I just have a few screens to post and hopefully I can get this thing ironed out and post the code.

http://steempipe.technicalfoundry.com/water/watershader.htm

Anyone else getting any progress made on a water shader?? Frustrating.

Time to sleep.........




Re: Man.... water is good to drink, but hard to make. [Re: Steempipe] #23490
02/24/04 14:57
02/24/04 14:57
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thats awsome! I wish I could see it in action.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Man.... water is good to drink, but hard to make. [Re: Steempipe] #23491
02/24/04 16:57
02/24/04 16:57
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
hey, it isnt that bad. if there is motion it will look all good.
i am curious to see your code, to learn and play with it...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Man.... water is good to drink, but hard to ma [Re: ello] #23492
02/24/04 17:07
02/24/04 17:07
Joined: Jan 2002
Posts: 644
USA
tesanders Offline
Developer
tesanders  Offline
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Joined: Jan 2002
Posts: 644
USA
That looks very nice; I'd also like to see more, (esp. a video).

Re: Man.... water is good to drink, but hard to ma [Re: tesanders] #23493
02/24/04 19:30
02/24/04 19:30
Joined: Jan 2003
Posts: 710
T
Templar Offline
Developer
Templar  Offline
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T

Joined: Jan 2003
Posts: 710
[gulp] - I've been waiting for something like this for ages! Can't wait to see it in action!

Re: Man.... water is good to drink, but hard to make. [Re: Steempipe] #23494
02/25/04 06:35
02/25/04 06:35
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
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Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
In the event that I do not get any service calls to run out to tonight, I plan on cleaning up the code files. Right now they are in utter chaos. Many, many lines of commented out bits and pieces of things. They are very confusing right now. Almost as confused as I am!!!

The shader is PS.1.4 , but I hope to see if PS.1.1-1.3 can do the same.

Fraps does not want to record my screen for some reason. Wish it would.

I have played with various methods and have not had the absolute affect that I am seeing in my minds-eye. This is where I hope that we can all make something great out of this.

Methods I have been playing with are:
-alpha transparency
-reflections
-ripple simulation
-whether to use a MDL or an HMP.
-What bumpmaps to use
-What scales to use
-etc, etc, etc.

I know very little about Gamestudio C-script and even less about DirectX and shader programming. This water situation has been a good way of "getting thrown to the wolves" and learning.

I'll get things posted as soon as I can and thanks for the interest!

Re: Man.... water is good to drink, but hard to make. [Re: Steempipe] #23495
02/25/04 07:35
02/25/04 07:35
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

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Nadester  Offline

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Posts: 2,813
U.S.
That looks decent. How about some enviromental mapping though? Would look even nicer.


--Eric
Re: Man.... water is good to drink, but hard to make. [Re: Nadester] #23496
02/25/04 11:04
02/25/04 11:04
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
@Nadester: Thats a good point you make about using an environment map, hope to work on that in the future.

Here is a demo of the shader (approx 3.8MB download) . I call it riverwater. The requirements are PS14 & VS11.
Tested on ATI Radeon 9200 128MB with Gstudio A6.20.2 Comm.

See the readme.txt in the ZIP.

If anyone has any additions, fixes, or comments please post!!! This shader has a long way to go.

Eric




Re: Man.... water is good to drink, but hard to make. [Re: Steempipe] #23497
02/25/04 17:03
02/25/04 17:03
Joined: Aug 2003
Posts: 52
Netherlands
VoodooFactory Offline
Junior Member
VoodooFactory  Offline
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Joined: Aug 2003
Posts: 52
Netherlands
That actually looks pretty cool, especially from upclose. But as been said, environment mapping would add infinitely to it.

Re: Man.... water is good to drink, but hard to make. [Re: VoodooFactory] #23498
03/20/04 23:37
03/20/04 23:37
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Okay. Updated the screenshots to the current views. Slow progress and still not anywhere near what I have in my mind.

Just a "progress report" and a bump in the hopes that someone else has some
news to report regarding these water type shaders. I would be curious how anyone else is addressing the water problems.

http://steempipe.technicalfoundry.com/water/watershader.htm

I would really like to add environments reflections and things, but I fear that those are a bit down the road as I am attempting to learn these things and trial and error is my only teacher right now.

I will probably not spend much time on ocean type shaders because I really only want to use river and pool type things.

**the archive above still has the old build**

Eric

Last edited by Steempipe; 03/20/04 23:49.
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