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random texture on start. #235324
11/07/08 00:32
11/07/08 00:32
Joined: Jul 2008
Posts: 54
Taipei, Taiwan
PlaystationThree Offline OP
Junior Member
PlaystationThree  Offline OP
Junior Member

Joined: Jul 2008
Posts: 54
Taipei, Taiwan
I'm having some problems figuring out a way to make a model take on a random texture on start. Any suggestions?


Bet you don't know where Taiwan is lol.

"The Lord is my light and my salvation..." Psm 27:1
Re: random texture on start. [Re: PlaystationThree] #235326
11/07/08 00:37
11/07/08 00:37
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
action randomskin(){
random_seed(0);
int a = randomize(100);
my.skin += a%3;
}

your entity must have 3 diffrens skins, one of them randomly gets aplied.


3333333333
Re: random texture on start. [Re: Quad] #235338
11/07/08 03:31
11/07/08 03:31
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Code:
action randomskin()
{
  my.skin = 1 + random(ent_skins(me));
}



Always learn from history, to be sure you make the same mistakes again...
Re: random texture on start. [Re: Uhrwerk] #235785
11/10/08 04:01
11/10/08 04:01
Joined: Jul 2008
Posts: 54
Taipei, Taiwan
PlaystationThree Offline OP
Junior Member
PlaystationThree  Offline OP
Junior Member

Joined: Jul 2008
Posts: 54
Taipei, Taiwan
Thanks guys. I'll try that our immedeately.


Bet you don't know where Taiwan is lol.

"The Lord is my light and my salvation..." Psm 27:1

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