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Re: Newton 2 wrapper
[Re: Felixsg]
#235868
11/10/08 16:27
11/10/08 16:27
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Thank you, good sir. This is true epicness.
Teleschrott-Fan.
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Re: Newton 2 wrapper
[Re: Sajeth]
#235883
11/10/08 18:45
11/10/08 18:45
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Fear411
Unregistered
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Fear411
Unregistered
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This is great, but mouse control also doesn't work for me.
Last edited by Fear411; 11/10/08 18:52.
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Re: Newton 2 wrapper
[Re: VeT]
#236012
11/11/08 13:59
11/11/08 13:59
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Joined: Aug 2006
Posts: 155
RyuMaster
Member
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Member
Joined: Aug 2006
Posts: 155
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Thanks a lot, I'll try using this wrapper in my game and see how it works!
What kills me not, that makes me stronger.
***Working on RPG/RTS***
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Re: Newton 2 wrapper
[Re: VeT]
#236157
11/12/08 10:49
11/12/08 10:49
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Cant get mouse control to work, also map 16 doesnt work.
Teleschrott-Fan.
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Re: Newton 2 wrapper
[Re: Sajeth]
#236236
11/12/08 23:33
11/12/08 23:33
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Joined: Aug 2004
Posts: 1,345 Kyiv, Ukraine
VeT
OP
Serious User
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OP
Serious User
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
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v.14 - added menu.c, its menu on the left side, from it you can load level that you need - made some changes in the structure of main functions of newton wrapper, so now it supports loading different levels one after another in runtime - fixed map16.c friends, dont forget about new controls: Controls F11 - GS debud mode F12 - Newton Debug mode P - pause M - show/hide "sleep" objects in Newton Debud mode Space - enable/disable "power mouse" Left Mouse - grab entity Menu: R,F or cursorUp/Dn - select levels Enter - load level
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Re: Newton 2 wrapper
[Re: VeT]
#236303
11/13/08 14:26
11/13/08 14:26
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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It's getting better and better, VeT. Greate work!! :-)
Always learn from history, to be sure you make the same mistakes again...
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