okay, the final version is out
here are the changes
v.15
- added some scripts from my project, newton_explosion.c. they are show how to use Newton closely with GameStudio
- changed map17.c, from magnet to grenade
- different bodies get different forces after explosion(this consists of the second parameter of EnableExplosion() function )
- found and fixed bugs on map17.c, the map is also changed
- menu disabled, instead of it changelist is made
- made again some changes in the structure of main funtions
- fixed map18.c, trying to avoid "prototype" error
- added text on 2 boxes in map18.c
- added map21, here you can see demo of the impulse weapon (just look at any moveable entity and press left mouse key)
- added some new models, made by the artist from our project
- added detail info to the every level
- added one of the mainest features: map50.c - this contains fully worked compounds
- added newton_compound.c - helper of the map50.c
- fixed newton_debugdisplay for multilevels
- hide debug panel
- tested a lot