1 registered members (1 invisible),
735
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: fastlane69]
#23703
03/03/04 08:48
03/03/04 08:48
|
Joined: Oct 2002
Posts: 955
danthaman015
OP
Developer
|
OP
Developer
Joined: Oct 2002
Posts: 955
|
yeah, they can't translate the books so now i'm having to make one from scratch -_- lol
about the, knowing how to make a game, just never did it quote, that still is true lol. i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market, however i have not completed any of my games to do this lol
cya
-dan the man
**On break**
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: danthaman015]
#23704
03/03/04 11:36
03/03/04 11:36
|
Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
|
Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
|
Quote:
i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market,
I research and study where all the was needed for success, every MBA and Economics Grad student should be millionaires. Don't confuse book knowledge with experience.
What research have you done? I've read my fair share of books and articles on game dev, game pub, game design, etc; would love to share notes on some standard books from indie developer...maybe start on new thread on game desing research....hmmmmm
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: Darkstorm]
#23706
03/03/04 12:56
03/03/04 12:56
|
Joined: Oct 2002
Posts: 955
danthaman015
OP
Developer
|
OP
Developer
Joined: Oct 2002
Posts: 955
|
thanks a big part of the game would still be stressed on actually creating the game though.. like .. making a commercial quality demo..stuff like publishing is what i don't have the experience in .. starting a new thread about tips and such for newcomers trying to get insight on publishing and all that sounds like a good idea. go ahead but don't say too much because then there goes like one part of my book on the forums :-p -dan the man
**On break**
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: danthaman015]
#23707
03/06/04 16:40
03/06/04 16:40
|
Joined: Oct 2002
Posts: 955
danthaman015
OP
Developer
|
OP
Developer
Joined: Oct 2002
Posts: 955
|
i'm now on page 30. 370 pages to go lol
chapter 2 is almost done, have to write the 'design document' part now.
part 2 of the book will be a breeze for me to write and well document. part 3 will take as long as the others, even though it's a shorter part , and part 4 shouldn't take that long at all...
-dan the man
**On break**
|
|
|
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed
[Re: fastlane69]
#23710
03/17/04 22:03
03/17/04 22:03
|
Joined: Nov 2002
Posts: 825 from the 'Burgh to Denver
CBuilder2
Developer
|
Developer
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
|
Quote:
Quote:
i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market,
I research and study where all the was needed for success, every MBA and Economics Grad student should be millionaires. Don't confuse book knowledge with experience.
fastlane69,
You are a bit confused. Being a technical expert does not make you a great technical writer. In my opinion, real world experience is NOT a requirement to write an excellent technical book. Even if it one thinks it is, since red_army014 has actually used the concepts regardless of whether they were for paid engagements or not, one could argue he has enough experience to write on the topic.
First, the writer MUST be able to explain thoughts and concepts in clear understandable terms. Second, the writer must understand the topic he/she is covering thoroughly. Since I have read literally hundreds of technical books, I can tell you many "experts" could not write a lucid technical book to save their lives. Being a "real world expert" and being a "teacher" via a book are two very different skills.
CBuilder
Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
|
|
|
|