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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23701
03/03/04 06:24
03/03/04 06:24
Joined: Sep 2003
Posts: 546
Somewhere in this world
Commander_Josh Offline
Developer
Commander_Josh  Offline
Developer

Joined: Sep 2003
Posts: 546
Somewhere in this world
Yes, Tobias Runde's book More info, it's german only though, but that isn't a problem for me at all (even though I'm not german myself). He's been around for years, has authored more books and even created some tangible games

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Commander_Josh] #23702
03/03/04 06:33
03/03/04 06:33
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Oh those books. Yeah, I always knew that there was a wealth of german books since, pretty much day one of A4.
Wonder why Conitec doesn't take the time to translate? Can it really be that expensive? Or mayber there are legal issues here.....

One simple translation and you reach all the english speaking users. Sounds like a profitable venture to me.

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23703
03/03/04 08:48
03/03/04 08:48
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
yeah, they can't translate the books so now i'm having to make one from scratch -_- lol

about the, knowing how to make a game, just never did it quote, that still is true lol. i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market, however i have not completed any of my games to do this lol

cya

-dan the man


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23704
03/03/04 11:36
03/03/04 11:36
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
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fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market,




I research and study where all the was needed for success, every MBA and Economics Grad student should be millionaires. Don't confuse book knowledge with experience.

What research have you done? I've read my fair share of books and articles on game dev, game pub, game design, etc; would love to share notes on some standard books from indie developer...maybe start on new thread on game desing research....hmmmmm

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23705
03/03/04 12:18
03/03/04 12:18
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
Its a good idea and is a much needed addition for the community but I too wonder how one who has virtually no experience on the gaming industry is going to this pull off. Maybe focusing your efforts on developement, publishing a few games commercially, and then writing a book would make a bit more sence. Anyway, good luck.

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Darkstorm] #23706
03/03/04 12:56
03/03/04 12:56
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
thanks

a big part of the game would still be stressed on actually creating the game though.. like .. making a commercial quality demo..stuff like publishing is what i don't have the experience in .. starting a new thread about tips and such for newcomers trying to get insight on publishing and all that sounds like a good idea. go ahead but don't say too much because then there goes like one part of my book on the forums :-p

-dan the man


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23707
03/06/04 16:40
03/06/04 16:40
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
i'm now on page 30. 370 pages to go lol

chapter 2 is almost done, have to write the 'design document' part now.

part 2 of the book will be a breeze for me to write and well document. part 3 will take as long as the others, even though it's a shorter part , and part 4 shouldn't take that long at all...


-dan the man


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23708
03/06/04 17:25
03/06/04 17:25
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
ah man,
you are going fast, hope that doesnt result in bad things in youre book.
Cant wait till it is finished.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Helghast] #23709
03/07/04 06:55
03/07/04 06:55
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
nah i just work fast. when i am done writing it the first time, i'm going to go back over it 1 or 2 times to fix it up, edit it, add things/ get rid of things, etc etc to make sure it's good.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23710
03/17/04 22:03
03/17/04 22:03
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

Quote:

i've been doing my share of research and study over all of this, and i know exactly how to get a game published and up on the market,




I research and study where all the was needed for success, every MBA and Economics Grad student should be millionaires. Don't confuse book knowledge with experience.





fastlane69,

You are a bit confused. Being a technical expert does not make you a great technical writer. In my opinion, real world experience is NOT a requirement to write an excellent technical book. Even if it one thinks it is, since red_army014 has actually used the concepts regardless of whether they were for paid engagements or not, one could argue he has enough experience to write on the topic.

First, the writer MUST be able to explain thoughts and concepts in clear understandable terms. Second, the writer must understand the topic he/she is covering thoroughly. Since I have read literally hundreds of technical books, I can tell you many "experts" could not write a lucid technical book to save their lives. Being a "real world expert" and being a "teacher" via a book are two very different skills.

CBuilder



Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
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