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Re: Harry Potter World - Design Document [Re: Tachys] #237162
11/18/08 18:13
11/18/08 18:13
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Blade280891 Offline OP
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Quote:

There are a couple of things that glare at me in this regard. The first, in your overview, you state that this project is going to encompass the ground covered in ALL the books, and later pull back that scope to one book at a time. Another one is Quidditch. You state, under lessons, that once the player completes the flying lesson, they will unlock the ability to play Quidditch as a mini-game, yet later, under collectibles, you say that finding all the pieces to the Quidditch set will unlock it... which is it?

First off, yes it does encompass the ground covered in all the books but when creating it and in the DD i am breaking it down book by book so as not to show locations or story etc. too early in the game.
With the quidditch once you complete the flying lesson you will be able to play it in game, like in the book. But! once you find all the collectible Quidditch pieces you will be able to play it outside the game as a game on it's own. It will be in the main menu.

I have not taken any of what fastlane69 said to heart, i just replied to his criticisms.


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Re: Harry Potter World - Design Document [Re: Blade280891] #237163
11/18/08 18:18
11/18/08 18:18
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Michael_Schwarz Offline
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Originally Posted By: Blade28081991
Again this proves you have not read the first harry potter book.


The whole idea of an design document is to explain the game/setting/ambient/environment to people who don't know anything about it.

That IS the whole point, and if you don't accept that, you can call it a description or whatever but not a design document.

And don't take things SO personally, DUH!


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Re: Harry Potter World - Design Document [Re: Tachys] #237164
11/18/08 18:23
11/18/08 18:23
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Blade280891 Offline OP
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When someone implies they have it is a justified comment.


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Re: Harry Potter World - Design Document [Re: Blade280891] #237170
11/18/08 18:56
11/18/08 18:56
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Tachys Offline
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and again... you miss the whole forest for the tree you are staring at.

It has been said time and time again that you need to go over everything in fine detail in order for this to come close to being a design document.

If it encompasses the whole series, then that is what you are writing the DD for... the whole series. You can break it down internally to what is covered each book, but write the thing to cover the whole series.

Get over the fact that you are writing this about a known, hugely popular fiction series. That, my friend, is irrelevant.

What is relevant, is the fact that you do not, as it stands, have anything resembling a design document. People are telling you reasons why it isn't one, and you are still focused on that tree with 'you ain't read the books, so whaddyou know 'bout it?' engraved on it.

Instead of getting defensive about it, think on the things that have been said, incorporate them into your document and make it grow into what you are wanting it to be, instead of leaving it stunted.

Re: Harry Potter World - Design Document [Re: Blade280891] #237171
11/18/08 18:58
11/18/08 18:58
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wow a one page doc and 4 pages dedicated to it smile is it not possible for blade to actually make a post without it getting carried away? I do agree the design doc is not complete, and tbh i doubt it ever will be as i doubt this project will get very far. I say this as i have worked on a fan game (trek one) and four years on it is still not finished. However good luck to you blade, but before you start another thread try to have the following, a few textured buildings, a basic level layed out with those buildings in, perhaps then you will not get so much flax smile


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Re: Harry Potter World - Design Document [Re: jigalypuff] #237174
11/18/08 19:10
11/18/08 19:10
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Blade280891 Offline OP
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@jigalypuff, it seems anytime i try to post anything people seem want to get slightly carried away. But o'well.

I am working on the document and have changed the structure of it and made it similar to fastlanes example one. But it will not be finished for a long time and i am not going to put production on hold for it. What i will do is try and finish as much of the document that is needed to do the first chapter, and carry on like that.


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Design Document headings [Re: Blade280891] #237177
11/18/08 19:30
11/18/08 19:30
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Blade280891 Offline OP
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Ok, i have the following headings for the design document.
Quote:

Introduction
The Game: Detailed

Chapter one, Harry Potter and the Philosophers Stone
Chapter Two, Harry Potter and the Chamber of Secrets
Chapter three, Harry Potter and the Prisoner of Azkaban
Chapter four, Harry Potter and the Goblet of Fire
Chapter Five, Harry Potter and the Order of the Phoenix
Chapter Six, Harry Potter and the Half Blood Prince
Chapter Seven, Harry Potter and the Deathly Hallow

The system: Detailed

The Magic


But am at a stuck for what to put under some of them.
I have got a few subtitles under them.
Any ideas on what should go under them.


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Re: Harry Potter World - Design Document [Re: Blade280891] #237179
11/18/08 19:44
11/18/08 19:44
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fastlane69 Offline
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Quote:
Again this proves you have not read the first harry potter book.
There are my own ideas in there, maybe you should read the book and not just watch the film?


Let's assume this is true and I have never read the books.
This is a good exercise for you cannot assume when working with licensed IP that people will know what you are talking about or it's details.

Thus, assuming I've never read teh HP books, what in the document are your oringial ideas? Please list them...

Re: Design Document headings [Re: Blade280891] #237180
11/18/08 19:46
11/18/08 19:46
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fastlane69 Offline
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Quote:
Ok, i have the following headings for the design document.

Quote:

Introduction
The Game: Detailed

Chapter one, Harry Potter and the Philosophers Stone
Chapter Two, Harry Potter and the Chamber of Secrets
Chapter three, Harry Potter and the Prisoner of Azkaban
Chapter four, Harry Potter and the Goblet of Fire
Chapter Five, Harry Potter and the Order of the Phoenix
Chapter Six, Harry Potter and the Half Blood Prince
Chapter Seven, Harry Potter and the Deathly Hallow

The system: Detailed

The Magic




Too big. You should put ALL the focus on the document merely on the first book. Then, the game detailed become not about book chapters but about the game. Realize that if you design a solid system first, you can then add whatever content you want and make multiple games.

Take my motto to heart: "Dream Big; start small".

I know the feeling of wanting to do everything at once. But I assure you that one book is PLENTY hard to do.

Re: Design Document headings [Re: fastlane69] #237182
11/18/08 19:50
11/18/08 19:50
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Blade280891 Offline OP
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Ok these are the new titles, but still i am at a lost for what to put in them. I have a few things but not many.

Quote:

Introduction
Overview
Gamplay
walkthrough
The Game: Detailed

Chapter one, Harry Potter and the Philosophers Stone

The system: Detailed

The Magic



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