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Re: Harry Potter World - Design Document [Re: ShoreVietam] #237407
11/20/08 02:15
11/20/08 02:15
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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BlueBeast  Offline
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Just down the road from Raven
Really.... this is getting out of hand.

A design document can really be anything a gamer wants it to be.

The more detailed the better, to be sure, but unless you plan to submit the idea to a publisher who will pay your way through production, you don't need to follow the exacting specifications commonly accepted as a 'true' design document.

If you know what you want to do, then the design document can be written as simply or as complicated as you wish.

It's YOUR game, do it however you want, and in a way that helps YOU.

So noone knows the full details of the game? Who cares? They'll know when it's finished, won't they?

Write your ideas down as you think of them so you don't forget them over time. That's all you really need to do.

But since noone here is offering to pay your way, you don't have to prove anything to anyone. Make it in a way that helps YOU.

Let the rest waste time argueing over who can make the best design document. You go make a game while they squabble over who has the most testosterone to vent in the forums.

With or without a design document, at least you'll have something to show when all is said and done.

You also are free to agree or disagree with any critiques, but don't waste time arguing about it. The finished product will speak for itself, good or bad.

- Jason


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Re: Harry Potter World - Design Document [Re: ShoreVietam] #237462
11/20/08 08:44
11/20/08 08:44
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: ShoreVietam
Well of course you gotta know what you actually want to do before you start doing just something.

"Start with" was more or less ment for the point where you know what you want and you are in front of the decission of creating levels first and look how you can bring them to life or you start with simpel test levels to create your functionallity and then just replace the environment when it works.

I think the second one is better because the environment can be replaced more easily.


Of course I had a quite specific vision in my mind when I started creating Dragonrise.
I had a basic storyline and my main characters and the important points of the story where those characters meet and what results from those situations.
On the other hand I was quite sure what kind of game system I want to have (well this slightly changed after 2 years, for better without having too much to change).

So based on this (storyline, characters and game system) I started making those technical thoughts I described above.


I had a certain idea which suddenly came to my mind... over night so to say.
After thining more about it, I made a list of levels and features, without technical details.
Later I figured out the battle system in fact does not work out as great as expected. I had to change the controls, the speed of the game, the camera.
It worked better now, but still not good enough. Changed everything again, added new features I didn't think of before hoping making the gampelay better.
The whole menu system was redone at least 3 times graphic wise. The problem was I had soemthign cool in mind and it was great, but regardless what I tried, I was not able to recreate it completely.

My luck is I that I did the final level details after everything else was finsihed. I had a set of 4 levels with different features I used for testing. The longer I worked on it, the more I realized that I shoudl wait with graphics, as it will all look old if I need so long for coding wink

At the end I got more as I expected, but still - there are better ways to do.
Probably the best thing was experiencing how to NOT do things. Now I know better.

aybe someone can move this discussion to a separate thread? I think it's very interesting.

Re: Harry Potter World - Design Document [Re: FBL] #237483
11/20/08 10:13
11/20/08 10:13
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Thanks for the advice so far.
And here is a design document thread for more discussion on what makes a good one.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=237481#Post237481


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Re: Harry Potter World - Design Document [Re: FBL] #237602
11/20/08 21:32
11/20/08 21:32
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Posts: 2,002
Europe
@Firoball

I totally agree with you. I got a good book about game dev with quotes and explanations of a couple of game devs from big companies like blizzard. Somewhere they say that you first x games are crap and after thinking about it, I saw it was true (looking at all of my first games). It just takes some time to get a feeling for
- gameplay / controls
- design
- what you are able to do from a technical point of view
- how everything works together (being able to see how things will turn out)

You could add the story, but not every game needs one and most are not finished that far but the game itself is functional on a certain degree. :-P

Last edited by ShoreVietam; 11/20/08 21:33.

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Re: Harry Potter World - Design Document [Re: ShoreVietam] #239883
12/07/08 23:32
12/07/08 23:32
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline OP
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Blade280891  Offline OP
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Joined: Jan 2008
Posts: 1,580
I have been very busy with college lately but have been thinking of ideas for the game. I have just began writing a kinda walkthrough for the first level of the game.

Here it is
Quote:

Before the first level there will be a few cut scenes and onscreen text introducing you to the world of Harry Potter and to how he got to Diagon Alley.

Tutorial – The Death of Lily and James Potter
This level will be where you can play as Lord Voldermort. You will begin by starting outside lily and James Potter’s house, here you will be shown how to move and perform a spell that will destroy the front door of the house. Once this has been done you will need to enter the house and perform the killing curse on James Potter, then you will need to go upstairs (downstairs blocked by the broken door), once up stairs you will need to unlock the door using another spell then you see a cut scene in which Voldermort kills Lily Potter and tries to kill Harry Potter but the spell backfires and blasts Voldermort down the stairs.

Level 1 – Diagon Alley
This level starts at the entrance to the leaky cauldron pub. You will then see Hagrid and Harry enter the pub and Hagrid walk to the bar, you will then have control over Harry and are able to walk around the pub and talk to the characters. To proceed to the next area you need to walk to Hagrid and begin a conversation with him, he will then introduce Professor Quirrell to you. You will then be led, by Hagrid, outside to the back where he will reveal the entrance to Diagon Alley. Now you will see the long winding street of Diagon Alley, once the cut scene showing Diagon Alley finishes you will see Hagrid walk towards Gringotts bank, you will then regain control and be able to follow him, all the shop entrances will be blocked by crowds of people. Once you reach the bank and talk to Hagrid you will enter a cut scene where you enter the bank and the camera pans around it to show it off. Then the scene will show Hagrid and you approach the goblin and get escorted to the cart. Once in the cart you regain control of yourself, here your job is to steer the cart, when it begins you will be going slowly and have a lot of time to steer as you get further in the cart will gain more speed making it harder to steer. The direction to turn will be indicated on sign posts on the track with the vault numbers on, therefore you must remember what vault number you are going to. Once you have got to your vault there will be another cut scene of money being withdrawn, then you will be led to vault 713 (still in a cut scene) once you arrive you will be shown the vault unlocking and the package inside, then the screen will go black and you will appear back outside the bank. You will now be given a list of items you must purchase for school and be free to wander around Diagon Alley to purchase them from shops.
The items are;
Uniform:
1. Three sets of plain work robes (black)
2. One plain pointed hat (black) for day wear
3. One pair of protective gloves (dragon hide or similar)
4. One winter cloak (black, silver fastenings)
This will all be purchased at in one store at one time


Books
The Standard Book of Spells (Grade 1)
A History of Magic
Magical Theory
A Beginners’ Guide to Transfiguration
One Thousand Magical Herbs and Fungi
Magical Drafts and Potions
Fantastic Beasts and Where to Find Them
The Dark Forces: A Guide to Self-Protection
This will also all be purchased in one at one place
Other
1 wand
1 cauldron (pewter, standard size 2)
1 set glass or crystal phials
1 telescope
1 set brass scales

Once you have collected all the above items (excluding wand) you will be given access to the wand shop Ollivander’s, but before you can go there you will need to meet Hagrid at the Owl Emporium to see a cut scene of him purchasing an owl for you then you can access Ollivander’s, here you will be given wands to try and be able to perform a simple spell to test them (this will act as a reminder how to use a wand). Once you have found the perfect wand you will need to meet Hagrid back at the leaky cauldron where there is a cut scene in which he will explain about Quidditch and the school houses. Once the cut scene is done the screen will again go black, and then say a month later. Now you will see yourself in Kings Cross Station and you will be free to walk around until you find the Weasley’s by the platform entrance. When you find them you will see a cut scene where Mrs. Weasley will tell you how to get onto the platform then you will see three of the four boys pass through the barrier to the platform and then it will be your turn, you will need to run into the wall, once you have passed the barrier you can walk around the platform before boarding the train, which to do you need to walk towards the train carriage door. Once you have boarded the train you can walk around the carriage and enter the empty compartment. Now another cut scene will occur.



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And someone buy me roses, and someone burned the church"
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