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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Nardulus] #23721
03/18/04 10:33
03/18/04 10:33
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

I am biased on Mr Rollings because I saved a project he screwed up. So I know for a fact he should not be writing about designing or even making games.




LOL Can't beat that!
I can't attest to him as an individual or professional but his books are right on par with the other classics in my library (most notably anything with LaMothe in it ).
He's a good writier and the things he has mentioned in his book have worked real well for me.
Now, that he doesn't take his own advice...hehehe

Quote:

I say let him write about it and lets critique it once he is done.





I agree, but we are not doing Red Army a favor by having him write down a blind alley as it where. I see our critiques at this point not as discouragement, but rather as a chance for Red to focus his own work on subjects and maybe re-prioritize content or development time of his book based on our comments.
No one is saying don't write the book. I think what is being said is just make sure you have something new to say or a new way of saying something you know about. If you have nothing new to say, I can go on the net and find it out and if you have a new way of saying something you know nothing about, then it's best not to say that at all.

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23722
03/18/04 16:15
03/18/04 16:15
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
yada yada yada

yeah i've been thinking about the publishing section, and instead of actually covering publishing the game, it will probably just focus more about getting the game to a point where a publisher could pick it up, i might just throw the publishing section out. the book is mainly focused on creating a 3dgamestudio game, not really as much selling it. i don't want to make it sound like this is a sudden decision because of you guys posts, it's really something i was thinking about when i first wrote the ToC.

anyway, about the book progress...i haven't really had too much time to work on it lately, i've been out the last couple of days, plus have had final exams and such last week. i'm thinking about skipping chapter 3 for the moment, skipping on over to part 2, and get that out of the way, because i feel part 2 will be the easiest part for me to write (because this part of the book IS right up my alley ) then i can go back and finish up the rest of the book and take some more time on that and release a sample chapter from part 2 or something..

anyway.. yeah the book should do well !



oh and by the way.. besides the game Battlefields of Stalingrad, that i'm working on (i'll have more on that one in showcase and such in the future), i have another project up my sleeve that is actually quite simple to make, yet it is a very interesting proggy (not really a GAME, but...well i dunno that's up to you i guess..;)) i can already tell it'll be good because i was playin around with it.. and actually screw the whole "i'll show it in showcase" because this game will just go straight to showcase 2 with a link of where to purchase it really soon...but i just can't tell everyone or give people hints because i think the idea will most likely get stolen


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23723
03/18/04 17:33
03/18/04 17:33
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

anyway, about the book progress...i haven't really had too much time to work on it lately, i've been out the last couple of days, plus have had final exams and such last week. i'm thinking about skipping chapter 3 for the moment, skipping on over to part 2




Can anyone say TUSC!

Just kidding

Oh, and any of you old hats will know what I am referring too .


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Dan Silverman] #23724
03/19/04 00:31
03/19/04 00:31
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
just search for TUSC and have a nice time reading a very loooong thread about a nice piece of software...

There are some nice stories from Dan also

Give me an "A"



Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: slacer] #23725
03/19/04 02:23
03/19/04 02:23
Joined: Mar 2003
Posts: 5,377
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fastlane69 Offline
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fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Old enough for that to sound familar;
Not old enough to remember though.

what does TUSC stand for, it's killing me!

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23726
03/19/04 02:53
03/19/04 02:53
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
lol this isn't another TUSC..



hopefully:)

hehe

Quote:


what does TUSC stand for, it's killing me!


i know what the thing is, but i think it is The Ultimate Script Creator.. is that right?

anyway..
lol
these next 2 days i should get a lot of progress oo can't wait!

-dan



**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23727
03/19/04 14:05
03/19/04 14:05
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
ok guys, the title of the book sucks, it's too long, too.

i need some ideas for a book about making a 3d gamestudio game!

what do y'all suggest?


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23728
03/19/04 14:11
03/19/04 14:11
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
What's wrong with "Making your game with 3DGS"?
Simple is always better

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23729
03/19/04 17:27
03/19/04 17:27
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
You may add some interviews with people who have already published a 3dgs based game.
They would allow some of their screens in your book, too.

I like the title, too.
Quote:

"Making your game with 3DGS"




Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Dan Silverman] #23730
03/19/04 23:54
03/19/04 23:54
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi Dan

Then is you are really old like me.

TUSC was an operating system back in the 70's that was developed at USC. I can not remember what the T stood for.

I used it when I was coding stuff on these Televideo machines it was an alternative to USCD Pascal that all us 70's hippies were coding our games in.

"Your in a long widing hall", "XYZZY", -> Classic Adventure.

Ken

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