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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23741
03/22/04 04:33
03/22/04 04:33
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
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CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

so the bottom line is_____________should i just skip the publishing part?




red_army014,

No, do NOT skip it. This may be a subject where you write the initial draft and ask for reviewer's suggestions. If you ask for suggestions, I'm sure you'll come up some interesing information. Maybe, some of the "experts" like Nardulus will be kind enough to offer some insight.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: CBuilder2] #23742
03/22/04 04:37
03/22/04 04:37
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
hmm alright


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Commander_Josh] #23743
03/24/04 21:34
03/24/04 21:34
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline

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Tobias_Runde  Offline

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Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
I'm searching for a US-Publisher. When someone have one, he can translate my book and earn the money!




-------------------------- www.3dgs.de
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Tobias_Runde] #23744
03/25/04 00:49
03/25/04 00:49
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
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CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Tobias_Runde,

Why go the "old school" route of using a publisher to create a physical book? Assuming you own the rights to the book, why not find someone willing to translate text files (pdf, doc, html, or whatever) for a percentage of the sales? Once the files are translated, you could then assemble them in some e-book format. Now, you are ready to make money!

CBuilder




Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: CBuilder2] #23745
03/25/04 01:41
03/25/04 01:41
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline

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Tobias_Runde  Offline

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Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
How many eBooks have you bought??

I go this way, because i prefer paper!


-------------------------- www.3dgs.de
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Tobias_Runde] #23746
03/25/04 02:29
03/25/04 02:29
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
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CBuilder2  Offline
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Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Tobias_Runde,

I have purchased literally dozens of e-books from Amazon to OReilly's Safari. I would much rather pay $16.99 for an e-book than $29.99 for a book which will sooner or later (probably sooner) end up in the trash. If I want to read away from the computer, I simply print the pages. Also, since I have purchased some relatively expensive books ($49.99-$69.99) which literally fell apart after light use, I'm not thrilled with "traditional" publishing.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23747
03/25/04 02:35
03/25/04 02:35
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
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Nardulus  Offline
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Posts: 1,835
Minneapolis, Minnesota, USA
Hey Red Army,

Lost is all of the discussion is the fact that your book is truely needed.

I will help edit the book for you. I will test your samples, help you refine your samples, and check your text for accuracy.

Tobias I would like to help edit your book also.

I could dedicate a couple hours a week to this.

The more resources we can create the better....


Ken

Last edited by Nardulus; 03/25/04 02:35.
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Nardulus] #23748
03/25/04 03:40
03/25/04 03:40
Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
Tobias_Runde Offline

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Tobias_Runde  Offline

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Joined: Aug 2003
Posts: 1,125
Germany / Reckenfeld
I haven't time to translate my book.
Teh Problem of eBooks are illegal copies!


-------------------------- www.3dgs.de
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Tobias_Runde] #23749
03/25/04 06:55
03/25/04 06:55
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
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danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
@ nardulus: that sounds great, thanks man

by the way, i will start looking for a publisher as well when the book is done. why not have it on paper?? i could manufacture it for free on "X" website (won't say the name [afraid of competition hehe])it's just that the cd won't be included with the book, so i'd need a publisher. i think i know a lot of people who would want to buy books off shelves rather than a website. (paper vs. e-book) i'll be making both by the way...

-dan tha man


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23750
05/26/04 08:27
05/26/04 08:27
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Well it's been a long time since there's been an update.. I've had more work then you could imagine down here!

Chapter 2 is complete
Appendix A (Sample Design Document) is complete


**On break**

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