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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23731
03/20/04 00:03
03/20/04 00:03
Joined: Jan 2004
Posts: 418
Atlanta, GA
Virtual_User Offline
Senior Member
Virtual_User  Offline
Senior Member

Joined: Jan 2004
Posts: 418
Atlanta, GA
Quote:

ok guys, the title of the book sucks, it's too long, too.

i need some ideas for a book about making a 3d gamestudio game!

what do y'all suggest?




Cut Scene Generator! (sorry had to do it)


dplay_internet_capable = no;
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Virtual_User] #23732
03/20/04 01:44
03/20/04 01:44
Joined: Aug 2003
Posts: 575
Venezuela
Firestorm Offline
Developer
Firestorm  Offline
Developer

Joined: Aug 2003
Posts: 575
Venezuela
When in doubt, go for the tried-and-true

Howzabout "Secrets of the 3DGS Gurus"?

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Firestorm] #23733
03/20/04 04:41
03/20/04 04:41
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
lol
hmm...

how's like

using 3dgs to ______

there shouldn't be a "your" in it, because the book shouldn't really be addressed to the reader.. it's just more formal, same with an essay, you don't want to say 'you' in it. i understand this book probably will, but that's because i want to like let the reader feel closer to the author (me) etc etc, it's more friendly if someone uses you i think..

but bottom line is like, don't use you or your in a title...

but anyway, more suggestions!!

-dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23734
03/20/04 04:56
03/20/04 04:56
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
Serious User
Nardulus  Offline
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA


Since 3DGS strong points are its easy to get started. And we all have trouble finishing a project.

How About:::::::::

"3DgameStudio From Start to Finish".


Or

"Game Development Using 3DGamestudio"
"3DGamestudio Gems" -> paying homage to my favorite collection of books Graphics Gems.
"So, you wanna be a Game Developer"
"3DGamestudio Pot of Gold"

See yea....

Ken



Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Nardulus] #23735
03/20/04 06:38
03/20/04 06:38
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

using 3dgs to ______






Unless you planning to show how you can use this to make trianing software or any other non-game app, then "using 3DGS to make games".

As to the use of "your", I was intending the Your to emphasize that the persoanl nature of game dev using 3DGS. Correct me if I'm worng, but most users of 3DGS are using it to create their own games, their own vision, their own dream. They are not using it because their boss or school or job told them to and thus they need learn how to use it, as might be the case with 3DMAX MSWORD C++ etc. IMO it's proper to talk to the reader given my impression of the personal nature of the projects engaged upon by teh 3DGS user base.

Quote:

3DGamestudio Gems




Though I love the "gems" series, he forums, Aum, and the users in general pretty much take care of any "Gem" like book Boo Yah!!!

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23736
03/21/04 12:16
03/21/04 12:16
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

You know C, I started to agree with you on the basis that I didn't consider a Buisness Plan to be on par with Technical Knowledge, but then I read you post more carefully and I'm confused. If in fact...

Quote:

In my opinion, real world experience is NOT a requirement to write an excellent technical book.




because...

Quote:

First, the writer MUST be able to explain thoughts and concepts in clear understandable terms. Second, the writer must understand the topic he/she is covering thoroughly




..then how is that writer supposed to attain said understand if not with experience???? I'm confused cause you say I'm confused, but this is my point exactly...

On this I agree 100%
Quote:

Since I have read literally hundreds of technical books, I can tell you many "experts" could not write a lucid technical book to save their lives. Being a "real world expert" and being a "teacher" via a book are two very different skills.





...but even a teacher must accumulate real world experience before they can speak eloquently and cohesively about a topic, which was again my original point.




fastlane69,

You took the statements apart and removed the context. I wrote the following:

Quote:

You are a bit confused. Being a technical expert does not make you a great technical writer. In my opinion, real world experience is NOT a requirement to write an excellent technical book. Even if it one thinks it is, since red_army014 has actually used the concepts regardless of whether they were for paid engagements or not, one could argue he has enough experience to write on the topic.

First, the writer MUST be able to explain thoughts and concepts in clear understandable terms. Second, the writer must understand the topic he/she is covering thoroughly. Since I have read literally hundreds of technical books, I can tell you many "experts" could not write a lucid technical book to save their lives. Being a "real world expert" and being a "teacher" via a book are two very different skills.




So, to answer your question:

Quote:


..then how is that writer supposed to attain said understand if not with experience????




From my original post:

Quote:

In my opinion, real world experience is NOT a requirement to write an excellent technical book. Even if it one thinks it is, since red_army014 has actually used the concepts regardless of whether they were for paid engagements or not, one could argue he has enough experience to write on the topic.





CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: CBuilder2] #23737
03/21/04 14:42
03/21/04 14:42
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
I haven't a clue as to what you are trying to say Cbuilder.
Red Army never "used" the concepts that were at the center of our debate, namely, publishing.
I dont' get it.


Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23738
03/22/04 02:08
03/22/04 02:08
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

I haven't a clue as to what you are trying to say Cbuilder.
Red Army never "used" the concepts that were at the center of our debate, namely, publishing.
I dont' get it.





fastlane69,

I'm looking at the technical aspect of the book; everything else is a bonus. As for expecting "extreme enlightenment" in the publishing arena, I have yet to find a book at any price which has given me the "magic" answer. If you find it, please post the name of the book here. I'm sure just about everyone will line up to buy it. I'm sure Nardulus will even buy a copy!

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: CBuilder2] #23739
03/22/04 03:02
03/22/04 03:02
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

As for expecting "extreme enlightenment" in the publishing arena, I have yet to find a book at any price which has given me the "magic" answer




Right. Which is why my ears perked up when Red made his initial claims that by merely studing "he knew how to get a game published and marketed".

Quote:

I'm looking at the technical aspect of the book; everything else is a bonus




IMO, it's "the bonus" that makes REd's book worth looking at; it's HOW HE is putting togetehr the technical stuff in an original manner that makes it worth reading.
Hence, you can't separate the Technical from the Bonus.

As I see it, if I **just** wanted the technical aspect, I can look at the manual. If I want to know how this technical stuff comes together, then I read Reds book in the hopes that he has EXPERIENCE USING THE TECHNICAL STUFF TO MAKE GAMES AND THUS PRESENTS ME WITH AN ORIGINAL VIEWPOINT.
If this isn't the case, then the most Red can claim is HE HAS READ HOW TO PUT THE TECHNICAL STUFF TOGETHER, BUT HAS NO PERSONAL EVIDENCE OF IT'S EFFECTIVENESS, thus diminishing the value of the book IMO.





Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23740
03/22/04 03:48
03/22/04 03:48
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
so the bottom line is_____________should i just skip the publishing part?


**On break**

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