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Re: Please hlp...i have a BIG nexus problem
[Re: JazzDude]
#237346
11/19/08 19:05
11/19/08 19:05
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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i guess you are doing something totally wrong because, 3k poly,1.7k vert, 1600 frames,49 bones,3 skins(each 2048x1024) a small level, a dynamic light and shade-c loaded and the screenshot with statics panel:  so it s NOT about the ENGINE, it s about you! (do not blame engine, before you make sure you are doing things right.)
Last edited by Quadraxas; 11/19/08 19:07.
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Re: Please hlp...i have a BIG nexus problem
[Re: Quad]
#237398
11/20/08 01:14
11/20/08 01:14
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
 
X
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OP
 
X
Joined: Jul 2008
Posts: 2,107
Germany
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If the engine could load animations on runtime, it wont be such a prob with the nexus.
@QUADRAXAS Maybe ure right...but why does my model use sooooo much mem ? I dont unterstand it. Could it be damaged in any way? All my models ? oh my god this is just horror.
When the model has only 1 frame, the nexus usage is 1MB (deleted the frames and tested it). With animation frames its about 100mb. Im doing NOTHING then loading a MDL5 12MB MDL file into the engine...and 100mb are away and THIS is fact. (new project started for testing...new levels everything clear)
And i dont think i can do much with blend and so on. Its many many different animations like walking, running, dieing, climbing, breaking-through, attack1, attack2 and and and. 700 different frames in about 20-30 animation scenes.
Im going to reinstall my A3 and have fun with high fps and sprites...im sad of model, fps and nexus s*
So i have to downscale the model ? Which software is good for this? Any suggestions? By the way this is no high-poly model. Its the same as LOD1-models in games like hl2.
Last edited by rayp; 11/20/08 01:32.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: Please hlp...i have a BIG nexus problem
[Re: rayp]
#237422
11/20/08 03:00
11/20/08 03:00
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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I'm no expert on this problem either, but 700 frames, to me, seems ridiculously large... at, say 10 frames/second, thats over a full minute of animations... .. and thats if you have EVERY frame animated with no interpolation...
now, i may be way off base with the understanding, but 700 frames seems like a lot for many reasons.
- Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Please hlp...i have a BIG nexus problem
[Re: rayp]
#237478
11/20/08 09:50
11/20/08 09:50
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Joined: Oct 2007
Posts: 5,209 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
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it may be related to frames, and it's already interpolated my ent_animate.
but as i said the model i posterd have 1600 frames too. it has 3x 2048*1024 skins and model is 50mb, if i delete 2 of the skins and scale the other one down,model becomes 21 mb.
and leaking levels and some other level problems may cause that too.
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Re: Please hlp...i have a BIG nexus problem
[Re: Quad]
#237496
11/20/08 11:30
11/20/08 11:30
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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The only problem here is the vertex animation. With bones you won´t have such a dramatic memory usage.
So you should use bones animation if you need a lot of frames.
no science involved
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