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Please hlp...i have a BIG nexus problem #237266
11/19/08 11:12
11/19/08 11:12
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
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Germany
Can somebody explain me, how the nexus-usage of a model file is calculated? My game becomes very useless, cause when i
load (just) one of my model-enemys Nexus jumps from 5000KB
to 256000KB ?!?
This means i even cant load ONE enemy into my game ?!?!?
Cause i dont want to exceed 200000KB Nexus. But at the moment
i would need about 800 M B nexus to get the game run, with
one weapon and 7 enemys....this just cant be true. Seriously
i need help....quick frown

The MDL files have 700 frames (each of them). The skin is
512x512

please sirs, help me smile

Last edited by rayp; 11/19/08 11:43.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Please hlp...i have a BIG nexus problem [Re: rayp] #237279
11/19/08 12:35
11/19/08 12:35
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Think i have to change the engine!

Theres no command to open and load
extern animations (like in Hl2 the SMDs). When i use one of my enemy models
nexus grows up to 100mb (each model). Ive tryed the same model without frames
...just a few kilobytes nexus needed. What does that mean ? I can only make
games with 2 or 3 different enemys or more different enemys with just 20frames
or what?

Nexus before loading: 5200kb
Nexus after loading 2 MDLs with 700 frames (per mdl): 235090KB
THIS JUST CANT BE TRUE ?!?!?

Im really pissed off....after working over an year on the scripts and stuff


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Please hlp...i have a BIG nexus problem [Re: rayp] #237317
11/19/08 16:35
11/19/08 16:35
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
*What are the specs for the model?
*How many faces, vertices, etc. does it have?
*Surplus small gradual frames in animation sequences?
--(animation scale)
*check ent mem usage (kb) in F11 debug statistics panel

Here:
Nexus: 6MB
MDL7
Skins: 1
Groups: 1
Vertices: 151
Faces: 278
Frames: 272
Bones: 0
ent mem usage 128kb ?
Quoting rayp.
Quote:
Think i have to change the engine!

Maybe that is the right way to go.

Re: Please hlp...i have a BIG nexus problem [Re: testDummy] #237329
11/19/08 17:31
11/19/08 17:31
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
Im no model expert...dont know about specs? And my english is not so good...

The Vertices: +-16600
Faces: +-3000
Bones: 0
Frames: 700

ent mem ? animation scale ? shocked

Should i try to downscale the model with 3DS...the vectices and faces ? Could
this help ?

Iam really depressiv right now !

I know its not "low poly" smile ...but the probs are the animations i think, cause
without them the nexus seams to be ok.

At the moment iam thinking about using sprite animations...but dont know
how to make this. Maybe with name+X.tga, ENT_MORPH and FRAME/NEXT_FRAME....but
this is not what i want as u can imagine.

Are there any tricks to make models "less-nexus-using" ?


Mayby the only way but im using this engine since a3. i dont want to use
others... *cry*


Last edited by rayp; 11/19/08 17:31.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Please hlp...i have a BIG nexus problem [Re: rayp] #237333
11/19/08 17:42
11/19/08 17:42
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Posts: 658
germany
Quote:
I know its not "low poly"


And why do you expect low poly mem useage then? wink

Hmm, i really guess it has to do with the meshsize. Big meshes surprisingly have a big mem useage. The question is where your lots of mem useage comes from.

What makes me wonder is the ratio of vertices versus faces you tell us. That's a odd ratio you have here. And points either to N-Gons or to a wrong number of faces you tell us here. Which both ends in much much more faces than you think you have.

Anyways, what goes wrong cannot be answered without having a look at the mesh in question. Any chance to let us have a look at it?

Last edited by Tiles; 11/19/08 17:44.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Please hlp...i have a BIG nexus problem [Re: Tiles] #237335
11/19/08 17:44
11/19/08 17:44
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Yes the values arent exact...cause im on another computer...sry.

It would be nice if u could look at the model if ill send it to u in a privat
message ? I have no webspace to upload...
I mean u can give me ure email in a privat message and ill send the mdl ?

Sry the values ive given are totally wrong ive called a friend:
about 2020 vertices
and about 3770 faces
Bones:0
Frame:about 700
Skin:512x512
Groups:1

Edit2:
The friend ive called said he has webspace for me. I will drive to him
now to upload the file.


Last edited by rayp; 11/19/08 18:11.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Please hlp...i have a BIG nexus problem [Re: rayp] #237338
11/19/08 18:05
11/19/08 18:05
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
There are freehoster wink

Don't rely just at me. The more people have a look at it the better it is.

Last edited by Tiles; 11/19/08 18:05.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Please hlp...i have a BIG nexus problem [Re: Tiles] #237339
11/19/08 18:11
11/19/08 18:11
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
its not easy without inet...yes at the moment i have inet, but not long.
As i edited above, im driving to a friend now


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Please hlp...i have a BIG nexus problem [Re: rayp] #237340
11/19/08 18:15
11/19/08 18:15
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
It's you that want help wink


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: Please hlp...i have a BIG nexus problem [Re: Tiles] #237342
11/19/08 18:44
11/19/08 18:44
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
You can make very nice detailed lo-poly models in MED with around a 1000 faces and vertices. Also with the engines interpolation and by blending the animations you should be able to cut the number of frames drastically--probably to around 50--and still achieve smooth results.

You can use highly detailed models for cut scenes, but after the video is created you shouldn't use them for the game.

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