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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23751
05/26/04 11:49
05/26/04 11:49
Joined: Aug 2003
Posts: 828
agreenknight Offline
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agreenknight  Offline
Developer

Joined: Aug 2003
Posts: 828
hey dan, i'm interested in working on this. I would think you would have contacted me now that i'm not doing so much for evilgamers. Do not call, don't write, what' up man? sniff, sniff, lol anyway,

I was thinking some med, and wed, and sed tutorials would be helpful. Personally, I prefer a hard copy, black and white book spiral bound book. I spend alot of time on my computer, and like the portability of a book. But hey, you might be able to do both.

Also, there might be people who are willing to submit tutorials for this book. A chapter or so on troubleshooting games might be a good idea.

Last edited by agreenknight; 05/26/04 11:54.

Keep It Simple, Make It Fun
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: agreenknight] #23752
05/26/04 12:12
05/26/04 12:12
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Quote:

Do not call, don't write, what' up man? sniff, sniff, lol anyway,



Hmm?

Well yes I was originally planning on doing step by step tutorials in the book, and I would write them so that they are new, and not tutorials we have seen before by other users.


I'm guessing I will have been done writing the book by...mid August of this year..Then editing comes later, then publishing and manufacturing. The whole thing should be ready for public around November or December this year hopefully.

-Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23753
05/26/04 12:24
05/26/04 12:24
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
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fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
You better come through on that due date!
Your book would look mighty fine under the Christmas Tree and I'd hate to have to disappoint my kiddies!


Why you even reading this? Go go! Keep Chugging awway!!

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23754
05/27/04 06:18
05/27/04 06:18
Joined: May 2004
Posts: 16
P
prim Offline
Newbie
prim  Offline
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P

Joined: May 2004
Posts: 16
Can you send me the pdf book too?
thank you

mprim_dj@hotmail.com

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: prim] #23755
05/27/04 07:59
05/27/04 07:59
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Well, you'd need to pay me some money, and ahem, wait 'til it's finished

-Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23756
05/29/04 15:30
05/29/04 15:30
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
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Locoweed  Offline
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L

Joined: Oct 2002
Posts: 2,256
Oz
Keep it going red_army014! I would really like to see this completed. I am getting my order ready.

I am a hardcopy freak myself (I like a cd with the code examples too though). I find it much easier to have a book and look at the screen at the same time, rather than switching back and forth from document to code on the computer.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Locoweed] #23757
05/29/04 15:32
05/29/04 15:32
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Thanks, you know the more y'all talk about it, the more motivation I get to finish it sooner.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23758
05/29/04 16:21
05/29/04 16:21
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
I also want to say that I will be taking a trip to Florida for two weeks. I'll be out and away from a computer from June 5 - June 20. I can go to the library and use their computers when I need to, so if anyone wants to give me their AIM screen name so I can contact them during then, do so now. I will be going to the library random days probably. This shouldn't slow down the progress of the book. I am going to be writing on paper some of it while I'm down there, however it's going to be difficult by not being able to see the interface of the programs to write about it and such.

Anyway, just thought I might share that.

Oh, the website was updated a few minutes ago (added a banner and a "donate" button, lol). I think I might make one or two online type magazines for sale, like Part 1 and Part 2 with some game design stuff in it. It will probably be like a preview of the book. But the thing is, I really need a budget for some of these projects, especially Battlefields of Stalingrad. I have a model list for a demo for someone else to make that will cost somewhere around $5,000 - $10,000, and that's not pocket change...So if you can, please donate, because it will be towards our projects, and not a new car or a video game or anything.

-Daniel Koetter



Oh, one last thing for you Germans. I had a final exam on Thursday in my Deutsch Eins class. One of the questions was to describe your room. I put something along the lines of : "Ich habe ein Bett in mein Zimmer, aber ich schlafe am die Couch in die Hölle." What I meant to say was "I have a bed in my room, but I sleep on the couch in the den," and not "I have a bed in my room, but I sleep on the couch in Hell." I just thought that was really funny. I only found out about the mistake until school was done with. I'm sure my teacher is getting a laugh out of that.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Suc [Re: danthaman015] #23759
05/30/04 12:27
05/30/04 12:27
Joined: Dec 2002
Posts: 6
W
Whipit Offline
Newbie
Whipit  Offline
Newbie
W

Joined: Dec 2002
Posts: 6
Quote:

ok guys, the title of the book sucks, it's too long, too.

i need some ideas for a book about making a 3d gamestudio game!

what do y'all suggest?






Hi Dan, I'm glad to hear you are writing a book on 3dgs. This is something I am very interested in. As for content, I would like to see a book that focuses on A6 scripting from beginner to advanced (with a good lot of advanced content) and 3dgs physics.

Goodluck with the project.

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23760
05/31/04 07:23
05/31/04 07:23
Joined: Jan 2003
Posts: 748
California
BHoltzman Offline
Developer
BHoltzman  Offline
Developer

Joined: Jan 2003
Posts: 748
California
I found an interesting method of publication that you might want to take a look at. Not that it will work for such a specialized topic as your book. But it's good to at least be thinking about different options.

See these links to learn more:

http://mindview.net/FAQ/FAQ-010

http://www.mindview.net/Books


I'm not Mr Franklin but I am Benjamin. My avatar partly suites me.
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