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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23771
06/20/04 01:25
06/20/04 01:25
Joined: Nov 2002
Posts: 1,342
WizRealm Offline
Expert
WizRealm  Offline
Expert

Joined: Nov 2002
Posts: 1,342
Yes you don't have a thing to worry about. If someone calls your thing TUSC ignore it keep going, most of the time it's probably just a joke that doesn't work well though the internet (loses the emotion that speach can give it).

Fastlane has a good point don't listen to people who put you down chances are they haven't created anything yet and don't realize how much work it is. Good luck!

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23772
06/20/04 01:42
06/20/04 01:42
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

Now I ask, is a 38 poster a member of the community? ... Thus why all the emotion over what a NOBODY has to say???




But I am the one that brought up TUSC and I have almost 8500 posts! So what does that mean? Maybe that I am a MEGA-NOBODY .


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Dan Silverman] #23773
06/20/04 06:25
06/20/04 06:25
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
I have calmed down after a good night sleep. I don't want to make this a thread about TUSC. It would be totally unrespectful of what red_army is working on.

Good point Dan Silverman, you have mega post and have seen a lot I am sure.

Anyhow, I hope you continue and finish this book red_army014. If you need help with anything, let me know.

Loco.


Professional A8.30
Spoils of War - East Coast Games
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Locoweed] #23774
06/20/04 09:47
06/20/04 09:47
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

My advice has always been to NOT announce these types of things until you are fairly far into the project. Then you have a better chance of completing it and less chance of anyone claiming "vaporware".




I agree wholeheartedly with that. I did not announce RazorAI until I had a good base down in the development. Also, although I've had plenty of delays- I've made sure to keep people aware that a LOT of work is going into the project (I'm working 50+ hours a week now to get it done with everything else that is going on). Also, having a reputation as Dan mentioned does help. Many people trust that it is something I am capable of, and thus my topics have been void (so far) of TUSC.

Anyway, lets get a little more on-topic .

Good luck Dan, I'd be happy to help review the book for errors and give my input when you are starting to get close to finishing it.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Rhuarc] #23775
06/21/04 16:03
06/21/04 16:03
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Well I got back from my 2 week trip to florida, so now I can begin working on the book again. I've already finished 3 chapters for those who don't know, and have begun working on the fourth.

All is well...

-Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23776
06/21/04 17:32
06/21/04 17:32
Joined: Jun 2004
Posts: 73
The Netherlands
Dutch_GameDesigner Offline
Junior Member
Dutch_GameDesigner  Offline
Junior Member

Joined: Jun 2004
Posts: 73
The Netherlands
Will the book be available for free? (Im a dutch noob)
And will it be available in PDF?


Goldeneye 007 (Remake N64) ------------- Missions: 8% Models: 0% Sounds: 0% Intro: 80% ---------- Total: 2%
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Dutch_GameDesigner] #23777
06/22/04 00:42
06/22/04 00:42
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
The book won't be free, however it will be cheap (scratch the $40 estimate, now I'm thinking it's about $25 [details on that much, much later ])

And upon several user requests, I will make a PDF version.


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23778
06/24/04 05:24
06/24/04 05:24
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Just a little report:

I am working on the book every day now. I'm coming in at about 10 pages a day...

It's 47 pages long now, but I still have a long way to go.



-Dan


EDIT: Umm.. now I have a sort of minor problem... I can't open the document...in any way...and it's only made for one program... I'm going to see if a simple reboot will do...

I still have a .PDF copy of it that I made earlier today though if something goes wrong.




EDIT 2:
*Phew* The reboot worked. All is well..

Last edited by red_army014; 06/24/04 05:41.

**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23779
06/24/04 06:13
06/24/04 06:13
Joined: Jul 2003
Posts: 592
SLC, UT
prophet Offline
User
prophet  Offline
User

Joined: Jul 2003
Posts: 592
SLC, UT
You have percked my interest in this and I hope it gets finished. With the book and CD you should have the pdf on the CD so people like me can have both. Load the pdf on the puter and have the book for reading where ever I am at. Again, keep working and forget everyone else.

Just think, the only person you have to please at the ned of the day is yourself.


The attempt at a one man show. http://www.mutsoftware.com
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23780
06/24/04 06:41
06/24/04 06:41
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
I KNOW you must have more than one working copy...
I KNOW you must keep each days output in it's own folder...
I KNOW you keep a hardcopy of each weeks output...
I KNOW you burn a disc or floppy or CF card with each weeks output...
I KNOW you have a copy and backup copy of all of the above...
.
.
.
Right?

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