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Re: Windows 7 [Re: Machinery_Frank] #237819
11/22/08 16:24
11/22/08 16:24
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
im running both :P
i got win XP on my macbook pro (using bootcamp).
but i run photoshop and erything on mac as well.

I'll stick to XP for a while, i have been using win98SE like, forever, as well :P so no problems running an old OS for me :P

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Windows 7 [Re: Helghast] #237867
11/23/08 01:39
11/23/08 01:39
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
Member
Doof_Guy  Offline
Member

Joined: Sep 2007
Posts: 268
United States
i would choose a Mac over Vista...lol. But it would be a tough choice between XP and a Mac...


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
Re: Windows 7 [Re: Machinery_Frank] #238054
11/24/08 15:54
11/24/08 15:54
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: Machinery_Frank
I can run Lightwave, ZBrush, BodyPaint and many other tools on Mac but not on Linux. Though I wonder why this is the case. I read that Mac is some kind of a Linux system.


Mac is actually more some kind of Windows because Microsoft licensed a big bunch of things from Apple, up to this day it still shares a lot of uhm 'common knowledge' from the Windows 1.0 to 3.0 era and later.

But you're right when it comes to Linux, I don't understand either why many of the developers of the programs you've mentioned don't look a bit more seriously into Linux-ports. There's probably a bigger market ever since Microsoft's Vista caused much disappointment and buying a completely new PC to get a hold of the Mac OS and so on is usually too expensive.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Windows 7 [Re: PHeMoX] #238061
11/24/08 16:29
11/24/08 16:29
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
darwin (the osx kernel) is based on the open source freeBSD kernel. it's similar to linux but the gui stack of osx is totally different so it still is a lot of work to port applications if they weren't planned to be multiplatform from the very beginning.

Re: Windows 7 [Re: ventilator] #238075
11/24/08 18:07
11/24/08 18:07
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
.. that's where transplatform toolkits kick in, like gtk, wxWidgets etc.

Re: Windows 7 [Re: broozar] #238096
11/24/08 20:27
11/24/08 20:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: broozar
.. that's where transplatform toolkits kick in, like gtk, wxWidgets etc.


Yes. I see their reasons. But they are not very comfortable to handle.


Models, Textures and Games from Dexsoft
Re: Windows 7 [Re: Machinery_Frank] #238104
11/24/08 22:02
11/24/08 22:02
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
programming-wise or look 'n' feel wise?

actually, gtk programming isn't so bad, wxWidgets is still beyond me. when it comes to look n feel, gtk nowadays even displays windows themes, so you won't notice any difference, same goes for wxWidgets.

http://www.wxwidgets.org/images/screens/minimal_macosx.gif
http://www.wxwidgets.org/images/screens/minimal_win95sm.gif
http://www.wxwidgets.org/images/screens/minimal_gtk.gif

Re: Windows 7 [Re: broozar] #238424
11/27/08 08:08
11/27/08 08:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Today I wondered about Windows in comparison to modern games. Many engines (i.g. Unreal 3) start the game even if not all assets are loaded. Some textures and remote zones are loaded in background. The next C4 version can do that and even the latest Atlas terrain of Torque Advanced can stream terrain data.

But why is this not possible in Windows? Some services are loaded after windows launch but they block the entire system. It is not possible to work if there is still some kind of "background" loading.

Should windows programmers learn from game engine developers?


Models, Textures and Games from Dexsoft
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