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Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: fastlane69] #23781
06/24/04 07:22
06/24/04 07:22
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Quote:

I KNOW you must have more than one working copy...




The .PDF works (as well as the correct one I write on) .

Quote:

I KNOW you must keep each days output in it's own folder...



Nah, I don't do that, I just make a .PDF of what I've done at the end of each day...

Quote:

I KNOW you keep a hardcopy of each weeks output...



Nah

Quote:

I KNOW you burn a disc or floppy or CF card with each weeks output...



Yeah I burn a floppy, however it's almost full now .
(I also publish it on my server)

Quote:

...
I KNOW you have a copy and backup copy of all of the above...




Just about...



Bottom line is, even if my main file gets screwed up or deleted or something, I can still write it. So don't worry about any computer errors delaying writing time .

-Dan


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23782
06/24/04 07:22
06/24/04 07:22
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Quote:

Umm.. now I have a sort of minor problem...




I would not report these things on the forum. It sounds too much like ... never mind

Just keep plugging away.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: Dan Silverman] #23783
06/27/04 13:25
06/27/04 13:25
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Haha Mr. Dan Silverman, your being too funny.


Professional A8.30
Spoils of War - East Coast Games
Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23784
07/02/04 15:15
07/02/04 15:15
Joined: Mar 2004
Posts: 2
S
strainbow2 Offline
Guest
strainbow2  Offline
Guest
S

Joined: Mar 2004
Posts: 2
When you're finished, I would love to get my hands on that book. Preferable in paper format (cd or no cd).

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: strainbow2] #23785
07/02/04 16:22
07/02/04 16:22
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Good, good to hear. The CD thing is going to be a problem if I don't land a deal with a publisher.

(If I don't get a publisher, don't worry, I can still make paper versions available, just no CD, or it will have to be shipped seperately atleast)


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23786
07/30/04 07:57
07/30/04 07:57
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
I should have an important announcement over the book upon reply of an e-mail... so just keep your eyes open to this thread...

(Don't worry it's not bad-...er not too bad Okay well it's not bad. [Just have to cut some stuff out of the book])

EDIT:: Oh and I just now thought of a way to speed up the writing process about 400% and still be 100% accurate . So yes still expect it to be done by Christmas time.

Last edited by Danthaman015; 07/30/04 07:59.

**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23787
07/31/04 09:20
07/31/04 09:20
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Okay I got the e-mail back.

What I'm going to be doing is removing the chapters about team building, web presence, publishing, and all of the extra chapters. I guess I could leave what I have done of those chapters in, though. But I've decided to make the book basically just a giant 3DGamestudio tutorial. It will cover everything from a - z and then some. (It will be mom-tested to see if a *REAL* noob can understand it, as well as friend-tested hehe), and also the 3DGamestudio manual will be in the back of the book as a reference, with all of the terms and stuff. That's what I was waiting for an e-mail about.


Anyway, this shouldn't disappoint too many of you. The main part of the book that I wanted to write will still be there, which is the part about actually designing the game, however it will just cover minimally the parts about what to do after the game's completion.

Expect it Christmas 2004.


-Daniel Koetter



EDIT:: I'm not making this up, but it seems a real bug just flew into my tower... woah... those stupid gnats. Hey can someone tell me if they'll screw up the system? That's so weird...

Anyway no I didn't write that to make it sound like my computer will crash and I'm going to suddeny lose the book files. Like I said before I have backups, but I just wanted to say a little bug flew into my computer hahaha.

Last edited by Danthaman015; 07/31/04 09:24.

**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23788
08/04/04 07:42
08/04/04 07:42
Joined: Aug 2004
Posts: 4
Deutschland Paderborn
K
KAMOI Offline
Guest
KAMOI  Offline
Guest
K

Joined: Aug 2004
Posts: 4
Deutschland Paderborn
I could test it for you and help you to translate it into german, but only if you are interested



1 : I am a noob but me English is good.
2 : When I understand what you say everbody will understand it

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: KAMOI] #23789
08/04/04 08:24
08/04/04 08:24
Joined: Oct 2002
Posts: 955
danthaman015 Offline OP
Developer
danthaman015  Offline OP
Developer

Joined: Oct 2002
Posts: 955
Sounds good, and also maybe my German teacher would be willing to help .


**On break**

Re: 3DGS Book-Creating 3DGamestudio Games That Succeed [Re: danthaman015] #23790
08/13/04 02:51
08/13/04 02:51
Joined: Jul 2004
Posts: 18
C
coma Offline
Newbie
coma  Offline
Newbie
C

Joined: Jul 2004
Posts: 18
for the amount of posted about this book you could have finished it off months ago,write the book not the forum

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