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7 registered members (3run, miwok, AndrewAMD, Quad, TipmyPip, fairtrader, 1 invisible),
637
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: castle_pack ( the beginning)
[Re: sadsack]
#238124
11/25/08 02:36
11/25/08 02:36
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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I hope C&C are Welcome...  Textures are too clean, add more Dirt etc to the Textures. Very Low Poly, more Details would be better. Maybe search on Google for some reference Pictures to get it more realistic. Edit: Add more Various types of Walls / Buildings. Dont make all Blocks on the Wall like each other, add some more Polys for some Various Types of Blocks. Sry Dude but IMO nobody would buy this for 5 bucks, this can be created in less than 1 hour. cYa Sebastian
Last edited by rvL_eXile; 11/25/08 02:38.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: castle_pack ( the beginning)
[Re: sadsack]
#238147
11/25/08 07:58
11/25/08 07:58
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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True. It's just some textured block. And the textures are much to small for 2008. The tower looks horrible. You should totally rework them.
Always learn from history, to be sure you make the same mistakes again...
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Re: castle_pack ( the beginning)
[Re: Uhrwerk]
#238181
11/25/08 12:46
11/25/08 12:46
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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I agree ^^ Even more so with the googling part, i would advise actually looking at some real castles to get a more detailed idea of what one looks like.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: castle_pack ( the beginning)
[Re: Blade280891]
#238182
11/25/08 12:56
11/25/08 12:56
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Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
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Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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Im not sure that much work has been put into this yet, I guess Ill suspend judgement untill the two weeks happen and then see the final result.
Last edited by TriNitroToluene; 11/25/08 12:57.
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Re: castle_pack ( the beginning)
[Re: NITRO777]
#238209
11/25/08 17:23
11/25/08 17:23
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Joined: Aug 2008
Posts: 408 mi usa
sadsack
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 408
mi usa
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Yes, I see all that you see, but we are 80 to 90 hours way from the time I hope it will be done. Yes you all are right. renny
I have A7 Commercial .............. Now I just need to learn how to use it
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Re: castle_pack ( the beginning)
[Re: Oxy]
#238268
11/26/08 00:43
11/26/08 00:43
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Hint: Set the smooth flag for the round parts of the tower.
Always learn from history, to be sure you make the same mistakes again...
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Re: castle_pack ( the beginning)
[Re: Oxy]
#238270
11/26/08 00:48
11/26/08 00:48
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Joined: Aug 2008
Posts: 408 mi usa
sadsack
OP
Senior Member
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OP
Senior Member
Joined: Aug 2008
Posts: 408
mi usa
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Well thanks you Oxy, That is what I look like. I am so glad you like it. Now if you like that so much........... you should like this very much. I spent a few min. on playing around with the wall. This is not what I will be using, well who know, Oxy may like this so much I will have to use it. isn't this great. I am sure having fun. 
I have A7 Commercial .............. Now I just need to learn how to use it
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Re: castle_pack ( the beginning)
[Re: sadsack]
#238276
11/26/08 01:40
11/26/08 01:40
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Well someone feels irritated  . Understandable, though  . I think the castle looks fairly good for a block level, in that he texture is scaled and aligned properly, and the castle lay-out looks 'realistic' so far. You just need to extend it more with details, lots of details, if you aim at realism. Notice that Oxy's comment may sound harsh, but it is the truth: you haven't used lightning, shadowmapping, or other methods to bring your scenery to life. It's a plain colormap, just like your avatar. Of course, that doesn't mean it's a bad project, it's just not polished and finished  . regards, Joozey
Last edited by Joozey; 11/26/08 01:43.
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