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how to remove mipmaps? #237624
11/21/08 01:04
11/21/08 01:04
Joined: Feb 2007
Posts: 353
A
amy Offline OP
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amy  Offline OP
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How can I remove the mipmaps of a texture? I would like to play a video on a texture and mipmaps cause problems then.

In the new public beta even ent_morphskin() seems to automatically create mipmaps. Disabling mipmaps for an internal model texture in MED also doesnīt seem to work anymore.

A counterpart of bmap_to_mipmap() would be nice if this isnīt possible somehow already.

Re: how to remove mipmaps? [Re: amy] #237738
11/21/08 21:19
11/21/08 21:19
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
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badapple  Offline
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DEEP 13
how about someting like this ... d3d_mipmapping = 0;

Re: how to remove mipmaps? [Re: badapple] #237748
11/21/08 22:55
11/21/08 22:55
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amy Offline OP
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amy  Offline OP
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I like mipmapping! Just not for video textures since the video will vanish once the mipmap stages get visible.

For my project itīs very important that videos play correctly so I hope there is a way to do this.

Re: how to remove mipmaps? [Re: amy] #238295
11/26/08 12:31
11/26/08 12:31
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Posts: 353
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amy Offline OP
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amy  Offline OP
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Isnīt JCL around this week? I really canīt find a way to get rid of mipmaps in 7.6. Can anyone help me?

Re: how to remove mipmaps? [Re: amy] #238326
11/26/08 16:59
11/26/08 16:59
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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Lgh
Use the DDS texture without mipmapping, or pm me and I convert for you.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: how to remove mipmaps? [Re: rojart] #238327
11/26/08 17:15
11/26/08 17:15
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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I think JCL is away for a week or so. Not 100% sure though.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: how to remove mipmaps? [Re: EvilSOB] #238378
11/26/08 23:32
11/26/08 23:32
Joined: Feb 2007
Posts: 353
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amy Offline OP
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Good idea, rojart! But I tried it (DDS with 888 rgb format, no mipmaps) and in the engine there still are mipmaps! crazy

I need a bmap_removemipmaps() function!

Re: how to remove mipmaps? [Re: amy] #238390
11/27/08 00:17
11/27/08 00:17
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Hmm, Iīm not sure that this is the right format for the texture, but when you have alpha channel, then try better with these formats: DXT3 ARGB 8 bpp explicit alpha or DXT5 ARGB 8 bpp interpolated alpha.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: how to remove mipmaps? [Re: rojart] #238393
11/27/08 00:28
11/27/08 00:28
Joined: Feb 2007
Posts: 353
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amy Offline OP
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amy  Offline OP
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Posts: 353
I donīt think videos can be played on compressed textures. Thatīs why I chose 888 RGB.

However, there must be something new in 7.6 which automatically creates mipmaps for everything. In 7.5 I could disable mipmaps for internal model textures and it worked. Not anymore...

Re: how to remove mipmaps? [Re: amy] #238398
11/27/08 01:17
11/27/08 01:17
Joined: Jul 2002
Posts: 1,364
Minbar
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MaxF Offline
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MaxF  Offline
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miss JCL frown


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