I don´t think videos can be played on compressed textures. That´s why I chose 888 RGB.
Yes, you´re right,I forgot that compressed dds does not work with mipmaps. But for flat entities alternatively you can change the distance for mipmap textures with mip_flat function.
As far as I know setting d3d_mipmapping only works at engine startup but because of your suggestion I had the idea of simply setting MipFilter[0] = none; in a material. Darn, why didn´t I think of that earlier.
Re: how to remove mipmaps?
[Re: amy]
#238830 11/30/0814:2111/30/0814:21