Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (AndrewAMD, 7th_zorro, ozgur, Quad), 841 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 8 of 20 1 2 6 7 8 9 10 19 20
Re: Shade-C v0.91 : Projective Shadowmapping [Re: BoH_Havoc] #238502
11/27/08 20:33
11/27/08 20:33
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
now, if conitec won't buy this then I don't know...
great work! laugh

hope there will be also self-shadowmapping :]
so awesome..

Re: Shade-C v0.91 : Projective Shadowmapping [Re: Samb] #238505
11/27/08 20:43
11/27/08 20:43
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Quote:
hope there will be also self-shadowmapping :]


It's more or less impossible to NOT have selfshadowing when using projective shadowmapping smile
So yeah, selfshadowing is already "implemented". wink


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 : Projective Shadowmapping [Re: BoH_Havoc] #238514
11/27/08 22:59
11/27/08 22:59
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
The screens look great! Will this work for dynamic lights too?


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Shade-C v0.91 : Projective Shadowmapping [Re: William] #238515
11/27/08 23:06
11/27/08 23:06
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
killer! hopefully there will be a way to control the amount and color of the shadows.

awesome work! cant wait to try this


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Shade-C v0.91 : Projective Shadowmapping [Re: William] #238516
11/27/08 23:13
11/27/08 23:13
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Thanks smile

Quote:
Will this work for dynamic lights too?


Yes, that's the whole idea. If you move the light or objects around, the shadow will move/react accordingly. It's the same as with stencil shadows, except that its faster in most cases if done correctly, you can do real softshadows, meshes don't have to be closed and you can use alpha maps (grass casts shadows, etc) and sprites which will also cast correct shadows. I think even particles could cast shadows this way, but i havn't tested this so i might be wrong here.


[edit]
Quote:
killer! hopefully there will be a way to control the amount and color of the shadows.

Already implemented smile


The hard part is to make this whole thing fast enough to use it in a real game along with other shaders and scripts. I try to get this done by christmas so you guys get a nice present on Dec 24th/25th. But don't count on it eh? wink


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 : Projective Shadowmapping [Re: BoH_Havoc] #238522
11/28/08 01:03
11/28/08 01:03
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Even more amazing then, the main reason I didn't use stencil was due to the mesh closed issues, and some other they seemed to have. Right now I'm using decal shadows, and there working quite nice, but it never hurts to have a greater option for those who have comps to render it. Looking forward to your progress. smile


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Shade-C v0.91 : Variance Shadowmapping [Re: William] #238734
11/29/08 20:19
11/29/08 20:19
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Implemented variance shadowmapping






Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 : Variance Shadowmapping [Re: BoH_Havoc] #238741
11/29/08 21:09
11/29/08 21:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
this will make life sooo much easier, no more baking of lighting!

Re: Shade-C v0.91 : Variance Shadowmapping [Re: lostclimate] #238743
11/29/08 21:31
11/29/08 21:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Fantastic Boh_Havoc! You did a great job so far. This is one of the best projects around this community.


Models, Textures and Games from Dexsoft
Re: Shade-C v0.91 : Variance Shadowmapping [Re: Machinery_Frank] #238750
11/29/08 21:47
11/29/08 21:47
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
awesome, cant wait to get my hands on this <well, yeah, some word of perfection and awesomeness goes here.>


3333333333
Page 8 of 20 1 2 6 7 8 9 10 19 20

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1