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Re: castle_pack ( the beginning) [Re: Joozey] #238278
11/26/08 02:02
11/26/08 02:02
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
The fact that he is using A5 (if there is one) could effect this a lot.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: castle_pack ( the beginning) [Re: Blade280891] #238280
11/26/08 02:32
11/26/08 02:32
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
I Dont think so... This is 3D WORLD Studio not 3D Gamestudio. Show on this Signature, he wrote "I have A7"...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: castle_pack ( the beginning) [Re: rvL_eXile] #238290
11/26/08 08:22
11/26/08 08:22
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
By doubeling the resolution of the textures, and including
light rendering (sun light + shawowed areas)
and adding a skybox, you can increase the quality a lot without much work.

Re: castle_pack ( the beginning) [Re: Oxy] #238352
11/26/08 20:40
11/26/08 20:40
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
I am a long way from lighting. I still have to do all the textures for the walls, building and the towers. then I have to all the building, gates, windows,glass and doors. Plus puting in all the eye wash. I have not even
started to think about lighting or bunmp mapping where i may need it. To do things like that to need something to do it to. Right now I have nothing. I am slowing coming alone.
renny

PS. I am a old man, It take a lot for me to get mad. I am haveing the time of my life. I like people who say what they mean. I sure in the hell do.
I am using "3D world stuido to make this level. It will export in A6 map. then you can load it in to WED.


I have A7 Commercial .............. Now I just need to learn how to use it

Re: castle_pack ( the beginning) [Re: sadsack] #238421
11/27/08 07:23
11/27/08 07:23
Joined: Aug 2005
Posts: 119
Madison, WI
J
JakeL Offline
Member
JakeL  Offline
Member
J

Joined: Aug 2005
Posts: 119
Madison, WI
Funny how the crits stop coming when they clearly don’t bother you…

In any case, it’s great to hear that you are having fun. I remember when I made my first stuff with A5. It was awesome. If I would have shown it, I would have been flamed, but I was genuinely having fun.

Now on the other hand, if you are looking to sell 3d stuff then this shouldn’t be your first product. This should be a starter that you can use to build skills for future projects. Truth be told, there is a lot of free content out there that is superior.

Once your skills have advanced, you can work on a new castle. Next time gather source material, pictures of castles and floor plans. This will give you a better ‘feel’ for proportion and style.

Keep having fun!


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.
Re: castle_pack ( the beginning) [Re: JakeL] #238480
11/27/08 17:19
11/27/08 17:19
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
Quote:

Funny how the crits stop coming when they clearly don’t bother you…

Or maybe because he hasn't posted anything new to criticise.


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: castle_pack ( the beginning) [Re: Blade280891] #238483
11/27/08 17:39
11/27/08 17:39
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
2 Things.

1st you still gotta learn a lot about using blocks, you got a lot of intersections because you don't (yet) care about how you put your blocks together.

2nd a castle is not just 4 walls and 4 towers, that's how children draw castles, search for material and create something that looks like a castle. ;-)


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: castle_pack ( the beginning) [Re: ShoreVietam] #238608
11/28/08 15:52
11/28/08 15:52
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
I took the yesterday off, but will get back to work today.
renny


I have A7 Commercial .............. Now I just need to learn how to use it

Re: castle_pack ( the beginning) [Re: sadsack] #239040
12/02/08 00:55
12/02/08 00:55
Joined: Aug 2008
Posts: 408
mi usa
sadsack Offline OP
Senior Member
sadsack  Offline OP
Senior Member

Joined: Aug 2008
Posts: 408
mi usa
Hi all,
I did get a little done over the week end.
Here is the Keep:



here is what it looks like in the keep( can you find the gun ports?)




This is looking at the gun ports outside of the keep, looking into the keep.




This is the very small door going into the castle housing.





This is the first arch I made.




So that is all for now.
I am sure you all will have alot to say. I hope so.
renny



Last edited by sadsack; 12/02/08 00:59.

I have A7 Commercial .............. Now I just need to learn how to use it

Re: castle_pack ( the beginning) [Re: sadsack] #239041
12/02/08 00:59
12/02/08 00:59
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Looks okay, maybe add this Level to Gamestudio an show us some A7 Engine Shots with Shadows...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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