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FireFly Lighting #239004
12/01/08 18:18
12/01/08 18:18
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Hi, I have a VERY early implementation of the shadow mapping system. If you would like to see a small demo, please email me at:
Mauerbach@comcast.net

the demo features a simple room with 2 omni-directional lights casting shadows. I made a simple interface so that you can switch between Shadow Mapping, Variance Shadow Mapping, Stencil Shadow Mapping, and no shadows. You can also set the level of shadow bluring and even between 3 algorithems of shadow bluring! You move with asdw and the mouse, move the lights with ijkl and can change the colors and attenuations in real time.

-Mike-

NOTE!!!!
you should only use this demo if you have a GeForce 8/9 series NVidia card or the equivelent ATI card. Your graphics card must support RGBA32 bit texture formats. I might make a compressed texture version later, but I figured most people have cards with these shader caps.

Last edited by Foxfire; 12/01/08 18:22.

http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: FireFly Lighting [Re: Foxfire] #239006
12/01/08 18:38
12/01/08 18:38
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3




Here are 2 shots from a simple test level I made. Sorry for the link formats, I don't have much time to figure out how to link pictures properly. Off to work - Mike

[EDITED] Fixed the img links.

Last edited by HeelX; 12/02/08 18:00.

http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: FireFly Lighting [Re: Foxfire] #239008
12/01/08 18:45
12/01/08 18:45
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Looks cool!

It's always nice to see people working on dynamic shadowmapping.


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Re: FireFly Lighting [Re: Dark_samurai] #239014
12/01/08 20:48
12/01/08 20:48
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
why not uplading demo here? if you look from contrubition side,...

i mean this thread is more suitable for projects page.

Anyway it looks ver cool, ill email you to see that demo.


3333333333
Re: FireFly Lighting [Re: Quad] #239124
12/02/08 19:42
12/02/08 19:42
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Hey,
I JUST finished the demo (2:40 ET).
Unfortunatley, the demo is ~24 mb and my email accounts won't let me send an attachment that big. I will either reduce the size or make a quick solution.
-Mike-

edit:

I am now uploading it to rapidshare.com

I'll send you back emails and upload the link in a minute.

Last edited by Foxfire; 12/02/08 19:46.

http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: FireFly Lighting [Re: Foxfire] #239125
12/02/08 19:49
12/02/08 19:49
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: FireFly Lighting [Re: Foxfire] #239131
12/02/08 20:33
12/02/08 20:33
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Next time please set mipmaps for the textures andmake it not THAT dark.
Also please have future techdemos starting in a window or at least not with such a low resolution.

Other then that, I have to say that you did a nice job on this smile The shadowresolution is a little too little for my taste and your vsm is somehow not as soft as I remember it to be from my own experiences.
It would be great if you could share some information on what technique you are using to realize those pointlights. Are you using cubemaps or something different?
And I currently don´t see why this is a contribution, but anyways, nice work so far smile

Re: FireFly Lighting [Re: Slin] #239144
12/02/08 21:48
12/02/08 21:48
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
thanks,
sorry about the resolution. All the code is set up for my computer (1440x900). I completley forgot to make it adjustable!
-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: FireFly Lighting [Re: Foxfire] #239159
12/02/08 23:00
12/02/08 23:00
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Looks pretty good so far. Why not making a bigger demo-scene...maybe even an outdoor level?? This would give better references about speed and other issues that are hard to avoid.

Keep up the work!

Re: FireFly Lighting [Re: Foxfire] #239161
12/02/08 23:28
12/02/08 23:28
Joined: May 2007
Posts: 7
R
Reigel_Seven Offline
Newbie
Reigel_Seven  Offline
Newbie
R

Joined: May 2007
Posts: 7
I'm gonna download this when I'm off work. Thanks man, looking forward to the finished source!

EDIT: The file can only be downloaded 10 times. It reached its limit before I could get to it! Bummer...

Last edited by Reigel_Seven; 12/03/08 00:44.
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