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Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Pappenheimer] #230847
10/09/08 10:40
10/09/08 10:40
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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planet.earth
Originally Posted By: Pappenheimer
...
Please don't exaggerate the list of features!
Ambient Occlusion can be baked, at least, as long the things are not movable....


please exaggerate (whatever this means smile ) !
baking is not cool wink and the ssao you showed in your shader thread looks very cool ..


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: ello] #234638
11/03/08 23:05
11/03/08 23:05
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Lübeck



Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #234643
11/03/08 23:22
11/03/08 23:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Sweet! smile

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Pappenheimer] #234651
11/03/08 23:56
11/03/08 23:56
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Ä°stanbul, Turkey
cool


3333333333
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #234652
11/04/08 00:01
11/04/08 00:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Originally Posted By: Slin



Looks mighty accurate to me, great work! smile


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: ventilator] #234687
11/04/08 08:11
11/04/08 08:11
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Posts: 650
I got a huge erection.
Nice work, mate!

Last edited by Sajeth; 11/04/08 08:11.

Teleschrott-Fan.
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Sajeth] #234688
11/04/08 08:15
11/04/08 08:15
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Quote:
Looks mighty accurate to me
well, it's not, the right part of the fence doesn't receive the shadow propery. but who cares, i don't. looks really cool.

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: broozar] #234701
11/04/08 10:14
11/04/08 10:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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great! looks very satisfying to me

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: ello] #234948
11/05/08 11:30
11/05/08 11:30
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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they said it all, what else to add?

very nice work smile

... cool models as well :P, and cool grass. but I guess you're not showcasing those ^^


~"I never let school interfere with my education"~
-Mark Twain
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Germanunkol] #239286
12/03/08 20:15
12/03/08 20:15
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Due to currently everyone showing around their pointlight shadowmapping approaches, I decided to dig out this thread again and show you one of my latest screenshots of this:



Last edited by Slin; 12/03/08 20:16.
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