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Re: ANet - The ultimate networkplugin for GS [Demo] [Re: jigalypuff] #237723
11/21/08 19:13
11/21/08 19:13
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
There must be something wrong with your winrar. I tested the download and extracting worked for me.

I think I will switch back zu .zip, because there were no problems.

Sorry for the problems!

Ok here are the .zip versions (they contain the english and german tutorial):
small version
big version (with compiled project)



Last edited by Dark_samurai; 11/21/08 19:38.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #237751
11/21/08 23:36
11/21/08 23:36
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
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Joined: Apr 2008
Posts: 91
Canada
I was having download issues with the previous big English .rar download before as well. The .zip file looks good though.


DC9
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #238510
11/27/08 21:30
11/27/08 21:30
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
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Carlos3DGS  Offline
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Joined: Oct 2008
Posts: 513
Cant unzip it.
Winrar gives me an error with your files.
What program do you use?


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Carlos3DGS] #238580
11/28/08 12:22
11/28/08 12:22
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
I used Winrar 3.60.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #238590
11/28/08 13:31
11/28/08 13:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
demo works fine here.
a question: you don't do any movement prediction at all, right? so all movement seen is the one received from the other players?
if so, the "jerkyness" is fine...


~"I never let school interfere with my education"~
-Mark Twain
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Germanunkol] #238599
11/28/08 14:25
11/28/08 14:25
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
Quote:
a question: you don't do any movement prediction at all, right? so all movement seen is the one received from the other players?
if so, the "jerkyness" is fine...


Correct. I mentioned that in the manual + methodes how to make better movement (Death Reckoning).


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #238742
11/29/08 21:20
11/29/08 21:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
You probably already mentioned this, but what will the cost of this be?

Re: ANet - The ultimate networkplugin for GS [Demo] [Re: lostclimate] #238751
11/29/08 21:48
11/29/08 21:48
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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M

Joined: Jul 2002
Posts: 1,364
Minbar
Yes how much - BTW this is GREAT smile



Last edited by MaxF; 12/01/08 22:07.

Re: ANet - The ultimate networkplugin for GS [Demo] [Re: MaxF] #239133
12/02/08 20:45
12/02/08 20:45
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
The price will be released when the homepage is finally released!

The homepage is finished now. After I configured my webserver (I'm having an own now ^^) the homepage will be released!
There will be two new example scripts for free download (already finished!).

After the homepage is finally working, I will start with the pro version.
Planned features: Encryption, compression, unlimited clients, file manager (for sending files like a level...), extended playername system (can be used for lists like in cs when you press tab), udp functions, http functions (both needed if you want to create a serverlist). My target is to finish it before christmas!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #239704
12/06/08 18:03
12/06/08 18:03
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
i have a problem with updating car tires in my game. there's one action for all four tires and i cant update them properly.

can you please take a look at this code and tell me a way to update, i mean send theirs position correctly?


Click to reveal..

void tire()
{

set(my,SHADOW | CAST);

my.id = wheel_i++ - 1;
wheels[my.id] = my;


while(enet_ent_globpointer(my) == -1) {wait(1);} //wait until the entity gets a global pointer
while(go ==0){wait(1);}

//if(enet_ent_creator(enet_ent_globpointer(my)) == enet_get_clientid()) //if this function runs on the client which created the entity
//{
set_physics(
PH_SPHERE,
PH_SPHERE,
2 + (my.id > 3) * 2,
30,
80,
50,
10,
20,
20
);


printf("");
wheel_ids[my.id] = phcon_add(PH_WHEEL, vehicles[my.id > 3], my);
phcon_setparams1(wheel_ids[my.id], my.x, vector(0, 0, 1), vector(1, 0, 0));
phcon_setparams2(wheel_ids[my.id], vector(
-30 * (my.id == 0 || my.id == 1 || my.id == 4 || my.id == 5),
30 * (my.id == 0 || my.id == 1 || my.id == 4 || my.id == 5),
0), nullvector, vector(spring, damper, 0));

while(enet_get_clientid() > -1)
{
// suspension
ent_animate(vehicles[my.id > 3], (suspensions.pstring)[my.id % 4],
clamp((100.0 / (suspension_max - suspension_min)) * (
(vec_rotate_inverse(vec_diff(my.t1_x, my.x, vehicles[my.id > 3].x), vehicles[my.id > 3].pan)).z
- suspension_min) - 30, 0, 100), ANM_ADD);

phent_getvelocity(my, my.t2_x, nullvector);
vehicles[my.id > 3].speed = (vec_length(my.t2_x) / 32.0) * 60 * 60 / 1000.0;



enet_set_unreliable(1); //send in unreliable mode
enet_send_pos(enet_ent_globpointer(my),-1); //send the new position to all clients

enet_send_angle(enet_ent_globpointer(my),-1);
enet_set_unreliable(0);



wait(1);
}
//}
}



i create tires in this function:

Click to reveal..

function create_player()
{
player=enet_ent_create(_str("aut_f360.mdl"), vector (random(200), random(200), 150), _str("vehicle"));


enet_ent_create (_str("rue_360_d.mdl"), vector (player.x + 17, player.y + 21, player.z - 7), _str("tire")); // FR

enet_ent_create (_str("rue_360_i.mdl"), vector (player.x - 17, player.y + 21, player.z - 7), _str("tire")); // FL

enet_ent_create (_str("rue_360_i.mdl"), vector (player.x - 17, player.y - 33, player.z - 7), _str("tire")); // RL

enet_ent_create (_str("rue_360_d.mdl"), vector (player.x + 17, player.y - 33, player.z - 7), _str("tire")); // RR

}






Last edited by cerberi_croman; 12/06/08 18:09.


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