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Z-Portals! #239747
12/06/08 23:33
12/06/08 23:33
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
Cure your boredom, traveller smile



If you will have questions about completing levels, ask them here. As well as just comments about your progress in it or minigames highscore.

EnjoY!
Vadim


Re: Z-Portals! [Re: Vadim647] #239751
12/07/08 00:42
12/07/08 00:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Is a nice time killer! wink

Why do you post it in Morbius and not in Projects? Isn't it made with 3dgs?

Re: Z-Portals! [Re: Pappenheimer] #239756
12/07/08 02:28
12/07/08 02:28
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
the game is funny..
but i think you should work on some things...

I recognized that in "Traps and Turrets"..
if you stand on a walking platform.. the player moves a bit into the floating direction... If you hit a turret-arrow with 1 pixel because of that mistake.. you die..
And my keyoard dies because of that, too..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Z-Portals! [Re: Espér] #239770
12/07/08 08:06
12/07/08 08:06
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
@Pappenheimer: sure it's not made with gamestudio. As I said, I'm working with litec\3dgs anymore. And there's also some functions missing in GS\LC.
@xXReapeRXx: yeah, I know about that lag. That's why you always can choose other level.
Also check out the Extras section, because the stuff is appearing there as you are completing more level at storymode.

Re: Z-Portals! [Re: Vadim647] #239780
12/07/08 09:32
12/07/08 09:32
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
nice one Vadim.


3333333333
Re: Z-Portals! [Re: Vadim647] #239782
12/07/08 09:35
12/07/08 09:35
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
That was good, nice design!

Re: Z-Portals! [Re: DavidLancaster] #239790
12/07/08 11:20
12/07/08 11:20
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
Updated! smile

Re: Z-Portals! [Re: Vadim647] #239792
12/07/08 11:23
12/07/08 11:23
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i won't download anything without a screenshot.

btw, your sig would be nicer in #FFC0CB.

Re: Z-Portals! [Re: broozar] #239794
12/07/08 11:30
12/07/08 11:30
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
Screenshot is in background of first image, 50% scaled.

Maybe. smile

Re: Z-Portals! [Re: Vadim647] #239854
12/07/08 20:19
12/07/08 20:19
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Vadim647
@Pappenheimer: sure it's not made with gamestudio. As I said, I'm working with litec\3dgs anymore. And there's also some functions missing in GS\LC.


I'm curious: Which engine do you use? smile

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