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Highway created with C4D gets damaged by MED #239955
12/08/08 13:25
12/08/08 13:25
Joined: Dec 2008
Posts: 2
Z
Zaphod777 Offline OP
Guest
Zaphod777  Offline OP
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Z

Joined: Dec 2008
Posts: 2
Hey there,

I created a highway with C4D (SweepNurb) (pic 1) exported it into 3ds and imported it in MED.




In MED there already is that problem you can see in pic 2. I imported it from there as a mdl file into WED.

Do you have an idea how this problem can be solved?

Help is very much appreciated!
Thank you!

Re: Highway created with C4D gets damaged by MED [Re: Zaphod777] #239959
12/08/08 13:51
12/08/08 13:51
Joined: Nov 2008
Posts: 5
B
Bingo Offline
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Bingo  Offline
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B

Joined: Nov 2008
Posts: 5
I think you have to reverse normals on track in C4D or in MED.

Hope I'm right.:)


Gamestudio 7.50 Pro
Re: Highway created with C4D gets damaged by MED [Re: Bingo] #239961
12/08/08 14:18
12/08/08 14:18
Joined: Dec 2008
Posts: 2
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Zaphod777 Offline OP
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Zaphod777  Offline OP
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Z

Joined: Dec 2008
Posts: 2
Thanks for your answer. I did what you wrote.
But to reverse normals only works with MED.
When I save the mdl and load it into WED the problem occurs again.

Edit: I flipped them in C4D. It's working.

Thanks!
smile


Last edited by Zaphod777; 12/08/08 14:31.

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