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Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #239288
12/03/08 20:29
12/03/08 20:29
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
REAL pro work!

When are you planning to finish this? What do you still have to do until this is finshed?


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Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #239308
12/03/08 21:34
12/03/08 21:34
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
looks great slin, now we just need you to get some ssao and you'll be a competitor soon :P I just love all these new dynamic shading features people are creating. it means a7 is finally back up to par with many other engines. laugh

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: lostclimate] #239314
12/03/08 22:33
12/03/08 22:33
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Happy Birthday Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Competitor for what?^^
As far as I know there is no one with a comparable outdoor shadow technique here :P

Did you by the way notice that these are dynamic soft shadows?


The Screenshot is taken out of my Project called "Demoscene" with which I took part in the conitec contest last winter/spring/whatever...

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Slin] #239330
12/03/08 23:51
12/03/08 23:51
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
for the top shader collection of course :P (looking at you, boh_havoc, chrisB, and foxfire)

granted its no actual competition but still great to see so many incredible projects.

Re: LiSPPSVSM (Realtime Soft Shadows) [Re: lostclimate] #239331
12/04/08 00:14
12/04/08 00:14
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
Member
Foxfire  Offline
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Looks great!

yeah, what if we all worked on the same project? Couldn't we get better results (and faster)? Anyway, good work, let me know if you want to work together (anyone).
-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
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6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Pointlight Shadow Demo!!! [Re: Foxfire] #239755
12/07/08 01:53
12/07/08 01:53
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Happy Birthday Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
This evening I also gave pointlightshadows a try. So far it was just about three hours of work and thus you shouldn´t expect to much, anyways I uploaded a first demo which can be downloaded here: http://files.filefront.com/VSM+maincdrar/;12576047;/fileinfo.html
I am pretty sure that it will work with a geforce 8 and newer nvidia chips, but it mostprobably won´t work with older nvidia or any ATI cards. It may does but I just don´t know that and I just made some bad experiences with shadows and ati...




Last edited by Slin; 12/07/08 10:11.
Re: LiSPPSVSM (Realtime Soft Shadows) [Re: Foxfire] #239867
12/07/08 22:09
12/07/08 22:09
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Sieht ganz gut aus... FPS liegt bei mir zwishen 80 und 120... Hab ne Geforce 8600GT...

Aber was soll der Shadow da sein?(siehe Bild)


cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: LiSPPSVSM (Realtime Soft Shadows) [Re: rvL_eXile] #239875
12/07/08 22:47
12/07/08 22:47
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Happy Birthday Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
There is hole in the terrain which throws that shadow, but yes it really is a little ugly :P

Anyways, I just got it to work with 4 Lightsources:


(Thanks to Machinery_Frank for allowing me to use that roommodel and those textures, if you like them just check out dexsoft)

Pointlight Shadows with 4 sources at once [Re: Slin] #239968
12/08/08 15:29
12/08/08 15:29
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Happy Birthday Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I improved some things and I´d say that it looks a lot better now smile



Re: Pointlight Shadows with 4 sources at once [Re: Slin] #239973
12/08/08 15:47
12/08/08 15:47
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Dude, you rule.

It looks great.


BASIC programmers never die, they GOSUB and don't RETURN.
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