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Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236169
11/12/08 13:57
11/12/08 13:57
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Hey,
I have a question for you. When i start serverclient mode it works just fine and then when i start the other main.exe file with client mode it crashes. Can you please take a look into a code?

Code:

//------------------------------------------------------------------------------------------
//
//
//------------------------------------------------------------------------------------------
void start_server() 
{ 
	//Server modus
	enet_init_server(2300,4,_str("")); //initializes the server with port 2300, 
	//with max. 4 Clients and no password 
	while(enet_get_connection() == 1) 
	{ 	
		enet_server_poll(); //...needs to be called every frame! 
		wait(1); 
	} 
} 




STRING* svip = "#12";
//------------------------------------------------------------------------------------------
//
//
//------------------------------------------------------------------------------------------
void start_client()
{
	//Client modus
	enet_init_client(_str("127.0.0.1"),2300,_str("")); //Initializes a client 
	//which connects over the localhost with the server 
	while(enet_get_connection() == 2) //as long as the client-server mode consists 
	{ 
		enet_client_poll(); 
		wait(1); 
	} 
}




//------------------------------------------------------------------------------------------
//
//
//------------------------------------------------------------------------------------------
void start_clientserver() 
{ 
	//Client-Server Modus: 
	enet_init_server(2300,4,_str("")); //Initializes the server 
	enet_init_client(_str("127.0.0.1"),2300,_str("")); //Initializes a client 
	//which connects over the localhost with the server 
	while(enet_get_connection() == 3) //as long as the client-server mode consists 
	{
		enet_server_poll(); //...needs to be called every frame! 
		enet_client_poll(); 
		wait(1); 
	} 
} 




var filehandle;
STRING* svcl = "#2";

//------------------------------------------------------------------------------------------
//
//
//------------------------------------------------------------------------------------------
function main() 
{
	enet_init(); //ENet is initialized 
	
	randomize();
	fps_max = 60; 
	video_mode = 8;
	video_depth = 32;
	video_screen = 2;
	time_smooth = 0.9;
	fog_color = 1;
	vec_set(screen_color,vector(150,0,0));
	camera.fog_end = 75000;
	
	
	filehandle = file_open_read("svcl.txt"); 
	file_str_read(filehandle, svcl); 
	file_close(filehandle);
	
	if(str_cmp(svcl, "3") == 1){start_clientserver();}
	if(str_cmp(svcl, "2") == 1){start_client();}
	if(str_cmp(svcl, "1") == 1){start_server();}
	
	
	wait(-0.5);
	
	if(enet_get_connection() == 0){
		sys_exit(NULL);
	}
	
	wait(-0.5);
	
	level_load("test.wmb");
	//enet_set_level("test.wmb"); 
	wait(5);
	enet_ent_synchronize(); 
	wait(-0.5);
	
	camera.x = camera.y = camera.tilt = wheel_i = vehicle_i = 0; 
	
	on_e = reset_vehicle_manually;
	on_f1 = main;
	ph_setgravity(vector(0, 0, -320 * 1.4));
	ph_setcorrections(25000, 0.05);
	
	
	camera.x = -500;
	camera.y = -500;
	camera.z = 150;
	camera.pan += 45;
	camera.tilt -=15;
	


   player = enet_ent_create(_str("aut_f360.mdl"), vector (random(200), random(200), 50), _str("vehicle")); 
	wait(1);
	enet_ent_create (_str("rue_360_d.mdl"), vector (player.x + 17, player.y + 21, player.z - 4.5), _str("tire")); // FR
	enet_ent_create (_str("rue_360_i.mdl"), vector (player.x - 17, player.y + 21, player.z - 4.5), _str("tire")); // FL
	enet_ent_create (_str("rue_360_i.mdl"), vector (player.x - 17, player.y - 33, player.z - 4.5), _str("tire")); // RL
	enet_ent_create (_str("rue_360_d.mdl"), vector (player.x + 17, player.y - 33, player.z - 4.5), _str("tire")); // RR
	
}




Ubi bene, ibi Patria.
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: croman] #236171
11/12/08 14:12
11/12/08 14:12
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Hmm... I think the problem is how you call enet_ent_synchronize(); This function should be called in the "Connected with Server" event (look at enet_set_event) and should only be called as client!
And you shouldn't create an entity until the synchronizing is finished (= after "Synchronizing complete" is called).

Correct synchronizing should be done like this:

Code:
function connected_with_server_event(var sender, STRING* msg)
{
enet_ent_synchronize();
}

function synchronizing_complete(var sender, STRING* msg)
{
//now you can create your Entities
}


PS: Don't forget to register your functions with enet_set_event()!


Things like correct synchronizing, level changing,... will be explained in the first tutorial. It's about creating an application where you can select a player, move around with it, shows the playername above the head of the player, simple chatting, correct synchronizing, level changing, kicking a client, correct disconnecting. So I think that this will clear up all necessary things which are important for creating a MP-Game.
I think the tutorial will come this weekend (available in german and english)!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236192
11/12/08 18:10
11/12/08 18:10
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
event 3(connected with server) is not triggered.

1(client connected) on server is triggered, but 3 on client is not.

4-> disconnected from server works too.


3333333333
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Quad] #236194
11/12/08 18:33
11/12/08 18:33
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Can you send my your current code with a PM, please?
I don't want to mess up this thread...

There must be something wrong in your code, because these events are working for sure.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236196
11/12/08 18:49
11/12/08 18:49
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
ok ill send, let me clean up the code a bit


3333333333
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236197
11/12/08 18:57
11/12/08 18:57
Joined: Oct 2008
Posts: 513
Carlos3DGS Offline
User
Carlos3DGS  Offline
User

Joined: Oct 2008
Posts: 513
Congratulations on completing your demo!
Im currently programming pathfinding (grrr), but when I finish I will try your plugin.
Looking forward to test it out!
Great idea for the tutorial also!


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236199
11/12/08 19:11
11/12/08 19:11
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
okay it works now, thanks. i'm looking forward to your tutorials this weekend.

and what about version types(free, standard...) and their features and prices? can you post that here?



Ubi bene, ibi Patria.
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: croman] #236201
11/12/08 19:23
11/12/08 19:23
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Hm nice
but it is not yet ultimate since the send_unriliable is still missing :-P


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Puppeteer] #236203
11/12/08 19:36
11/12/08 19:36
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:
but it is not yet ultimate since the send_unriliable is still missing :-P


Look under enet_set_unreliable() in general functions (=Verwaltungsfunktionen) wink
=> It is ultimate ^^

Edit: Sorry forgot to answer your question:

Quote:
and what about version types(free, standard...) and their features and prices? can you post that here?


The free/demo version is what you have now. Standard will be the same (same features) but connection limit will be 32. Pro has unlimited connections, you can use udp function (broadcast without a connection) and http function (both needed for creating a serverlist-system), extended playername system with skills and strings for each player which are automatically synchronized (can be used for a statistic list like in cs when you press [tab]), encryption, compression,...

These features are planned, I can't prommise that all these features will be implented!

I still don't know how expensive the versions will be.

@all: Thanks for these nice words!

Last edited by Dark_samurai; 11/12/08 20:32.

ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: ANet - The ultimate networkplugin for GS [Demo] [Re: Dark_samurai] #236216
11/12/08 20:49
11/12/08 20:49
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Ok, hab da ein Problem und da ich das auf deutsch besser erklären kann, schreib ich jetzt einfach deutsch. Sry schonmal dafür.

Also ich starte einen Server indem ich die funktion start_server aufrufe:
Code:
void start_server() 
{ 
	enet_init_server(2300,4,_str("")); 
	while(enet_get_connection() == 1) 
	{ 
		enet_server_poll();
		wait(1); 
	} 
} 


und wenn ich danach den Status über
Code:
if(enet_get_connection() == 0) {error("Keine Verbindung!");} 
	if(enet_get_connection() == 1) {error("Server!");} 
	if(enet_get_connection() == 2) {error("Client!");} 
	if(enet_get_connection() == 3) {error("Client-Server!");} 

überprüfe kommt immer "Keine Verbindung" also irgendwas stimmt da nicht. enet_init(); ruf ich natürlich davor auf. So sieht meine main funktion aus:
Code:
void main()
{ 
	enet_init();
        start_server();
        wait(-1);
        check_status();
}



Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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