Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, AndrewAMD, 1 invisible), 703 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
lorikob361, LucasJoshua, Baklazhan, Hanky27, firatv
19054 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 16 1 2 4 5 6 7 8 15 16
Re: blender 2.48 [Re: Tiles] #240254
12/10/08 08:52
12/10/08 08:52
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Tiles
The UI of my favourite render software is highly customizable.


Congratulation! But to be serious: Almost all tools allow this. I can change every hotkey, menus and palettes in Lightwave. BUT: I will never do this. I rather learn the existing ones. The reason is easy. I often follow existing tutorials and it would be a nightmare if they talk to press Shift+F and I have to check what that means for my own custom set of hotkeys.

But I work parallel in tools like ZBrush, Lightwave, Bodypaint, Milkshape and Fragmotion. They all have different hotkeys. The same counts for MS Word vs. OpenOffice. But most users can deal with this. It is just a little training.

I have to learn so much Karate techniques, Katas and Japanese words for my other hobby. This fits in my good old brain. So I am sure a few hotkeys will also fit into your younger one wink


Models, Textures and Games from Dexsoft
Re: blender 2.48 [Re: Machinery_Frank] #240257
12/10/08 09:07
12/10/08 09:07
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
I rather learn the existing ones. The reason is easy. I often follow existing tutorials and it would be a nightmare if they talk to press Shift+F and I have to check what that means for my own custom set of hotkeys.


Even more important that the standard UI is as user friendly as possible wink

Quote:
But I work parallel in tools like ZBrush, Lightwave, Bodypaint, Milkshape and Fragmotion. They all have different hotkeys. The same counts for MS Word vs. OpenOffice. But most users can deal with this. It is just a little training.


But you can be sure that the menu item Save saves your stuff in all cases. See the point? smile

Yes, i know, the professional way is a bit different. You have to care of the most effective workflow. Time is money. But fastest is not equal best. What's wrong to provide both, hotkeys for the advanced useage, and a good organized button UI for the easy entry? Nearly all software does it.

To say it again, i have absolutely nothing against hotkeys. But in Blender it is a bit too much for my flavour smile


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: blender 2.48 [Re: Tiles] #240439
12/10/08 23:15
12/10/08 23:15
Joined: Jul 2006
Posts: 40
North Europe
D
DeepReflection Offline
Newbie
DeepReflection  Offline
Newbie
D

Joined: Jul 2006
Posts: 40
North Europe
Always this issue as fast as Blender is mentioned..

If the GUI with buttons and menus with text and icons and click select is the ultimate effective way why have not the grand piano, silver flute or electric guitar manufacturers adopted this god sent gift?

With any instrument you have to spend time and train, if not willing you have to choose a simpler tool.

I'm totally lame on using all key features in Blender, but saying that application is bad is like saying the grand piano, silver flute or electric guitar is a totally mess and completely wrong constructed.

Got the point? If your not willing to spend the hard time to be an artist on the particular instrument, just move on and grab the tool that fit your person.
I have a hard time to grasp all of the key combinations of Blender but I would have had that on the grand piano, silver flute or electric guitar also, so ...

I'll stop here and if anyone think two or three steps further they move on, otherwise I gotcha! whistle


Now on the purpose of the thread, anything useful for Gamestudio users that wasn't before 2.48?


Whoever has the gold makes the rules.
News about blender 2.48 and YoFrankie [Re: DeepReflection] #240458
12/11/08 01:12
12/11/08 01:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
Behold.. Yo Frankie! Online! Both the binaries and the whole production tree are available in .zip format and also browsable via web.

Download Yo Frankie!
So go to the Download Yo Frankie! page and start playing the game, playing with the source files, or open the blend files in Blender 2.48a and do both! wink

A big new is that Yo Frankie! is now part of Blender Projects, this means that you can make and share your own levels, characters, whatever! and also help in the development and maintenance of the game, so we can all play Yo Frankie! in future Blender versions.

The tutorials and videos will be uploaded as well, be patient smile

That’s all folks! laugh
Thanks for everything,
The Apricot Open Game Crew

http://www.yofrankie.org/

Re: News about blender 2.48 and YoFrankie [Re: Pappenheimer] #240473
12/11/08 05:33
12/11/08 05:33
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
yay!

bugger that's a slow download.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: News about blender 2.48 and YoFrankie [Re: JibbSmart] #240486
12/11/08 08:07
12/11/08 08:07
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Quote:
If the GUI with buttons and menus with text and icons and click select is the ultimate effective way why have not the grand piano, silver flute or electric guitar manufacturers adopted this god sent gift?


Because they are not software? wink

A UI should have both. Hotkeys AND a good button UI. That easy wink

I, and many others, am not made to just work with hotkeys. In other software that is no problem. Because they have a good working button UI.

Imagine when you would tell all software makers that they would just be allowed to use hotkeys in the future. I guarantee that they loose most of their users.

A sucking UI that is told to be cool has nothing to do with being an artist. When i break my fingers because the software makers have forgotten to implement a human UI then i keep my hands away. I don't use Blender for exact that reason. There is other software around. Which gives me not this massive battle with its UI.

To stay with your analogy, Blender is a flute with strange holes. It is a piano with secret buttons to bring up the keys. This instrument is odd.

Last edited by Tiles; 12/11/08 11:49.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #240524
12/11/08 12:41
12/11/08 12:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You are exaggerating a lot. There are buttons, tabbed pages, menus and more in Blender.


Models, Textures and Games from Dexsoft
Re: News about blender 2.48 and YoFrankie [Re: Machinery_Frank] #240537
12/11/08 14:06
12/11/08 14:06
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
Yup there are buttons, tabbed pages, menus and more in Blender. But not in a useful manner so that a normal guy can work in a comfortable way with it. I cannot.

I simply have another opinion.

Last edited by Tiles; 12/11/08 14:09.

trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #240538
12/11/08 14:10
12/11/08 14:10
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Maybe you are normal and other ones are not. Maybe this tool is not for "normal" casual average people. Maybe you have to be a skilled artist to use it.

It is a tool and it does its job.


Models, Textures and Games from Dexsoft
Re: News about blender 2.48 and YoFrankie [Re: Tiles] #240539
12/11/08 14:13
12/11/08 14:13
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
http://lists.blender.org/pipermail/bf-taskforce25/
http://wiki.blender.org/index.php/BlenderDev/Blender2.5

by the way, the 2.5 development is interesting to follow if you are interested in such things.

http://blenderartists.org/forum/showthread.php?t=139677&page=13

there are also some nice other projects going on like projection painting. you can already downloads builds from graphicall.org.

Page 6 of 16 1 2 4 5 6 7 8 15 16

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1