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Re: Facing Extinction [Re: JibbSmart] #241732
12/18/08 13:36
12/18/08 13:36
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
Serious User
jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
looks good frazzle, hope it does not get abandoned smile


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Facing Extinction [Re: jigalypuff] #241738
12/18/08 15:39
12/18/08 15:39
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah it really looks awesome congats to the modeler as well as for the work of the two sripters of you.
Can't really see anything that needs to be critizised

best regards

Aztec


Visit:
schwenkschuster-design.de
Re: Facing Extinction [Re: aztec] #241746
12/18/08 16:11
12/18/08 16:11
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Good luck on this project frazzle smile.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Facing Extinction [Re: Joozey] #241751
12/18/08 16:34
12/18/08 16:34
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
looks good.

good luck!

Re: Facing Extinction [Re: Cowabanga] #241860
12/19/08 12:43
12/19/08 12:43
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
Serious User
N

Joined: Jun 2001
Posts: 1,004
Dossenbach
nice to see another GSTNet based mp game. if you have any problems, bug reports suggestions, ask me.


Andreas
GSTools - Home of
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3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Facing Extinction [Re: nfs42] #241896
12/19/08 19:54
12/19/08 19:54
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
First I want to thank you all for your kind words, the foundations of this project is the result of hard work and dedicated team members with the right amount of fun and knowledge.

@ DC9:

Our main goal was to enhance our own graphics and the droplet shader is one of them wink wink

@ GamerX:

Making good terrains isn't easy indeed.
In the good old days, the only way to handle terrains was manually managing them via the height maps ^^
But luckily that has changed due to many software programs. I advice you to use Bruce, Terragen but a better choise would even be EarthSculptor.

@ lostclimate:

Very true but I reckon the design is a crucial factor as well wink wink

@ Manslayer:

Those ingame screens will come but it's best not to mention a potential day since like mentioned, I'm having exams the comming weeks wink wink
But they will come smile smile

@ JulzMighty:

It has been a while indeed but that is due to my study but I try to check the forum every day (this forum is just too nostalgic ^^)

Quote:
so what happens if they leave?


If the host leaves, the command of the server will be past to another active user.
But from the moment that the game session only contains one user (which is the host at that moment), the game will be ended but the server will keep on existing.
Thus that one user has got the choice to wait in spectators mode (with the possiblity to fly around the level) or to end the server.

About the video, at this stage our code is set up to carry the graphics part and the MP part.
The code for handling the AI, main player,... is done as well but for the moment we want to update that part for creating a plausible gameplay with online compabilty.
Thus you'll have too wait wink wink

Mathias is actually my brother and also my main modeler thus another forum account would be abit superfluos ^^
Off course you couldn't know that wink wink

@ Puppeteer:

The 'trailer' contains a bug indeed due to the fact that the PPE fx was link via wdl syntax.
Later on, we'll switch to Lite-C for that particular reason wink wink

@ Quadraxas:

Quote:
GS needed a 'real' multiplayer game, i think this is it.


I think you're right there although we have a 'long' but yet learnful road ahead of us smile smile

@ jigalypuff:

It will not get abandoned, be very sure of that ^^

@ aztec:

There is always something that can be critizised wink wink
Although it's a good sign that you did mention it ^^

@ Joozey and Cowabanga:

Again thank you smile smile

@ nfs42:

The entire team can't thank you enough for all your hard work smile smile !
Your lastest update is definitely salutary wink wink
Be sure we'll report new found bugs and suggestions.

Cheers from the FE Team,

Frazzle




Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Facing Extinction [Re: JibbSmart] #244908
01/07/09 13:30
01/07/09 13:30
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Hello all ^^

Just a quick message that we have a public forum open, with weekly updates about Facing Extinction ^^

Feel free to check it out, and post comments ^^

http://adoado.awardspace.com/islandforums

Cheers
Everyone from Facing Extinction ^^


Visit our development blog: http://yellloh.com
Re: Facing Extinction [Re: adoado] #244923
01/07/09 14:36
01/07/09 14:36
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I don't mean to sound overly critical, but what you need a forum for at this time? I mean, there hardly is any reason to give feedback at this stage of development wink ,

Other than that, good luck!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Facing Extinction [Re: PHeMoX] #244968
01/07/09 19:05
01/07/09 19:05
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
But how can you comment on the state of our stage of development at this time if you don't know how far the entire pipeline is for sure wink wink
We could put all of our resources (shaders,models,...) in the public section but would it be clever to show of with all what we have got ?
Then you would probably wonder 'what in God's name is the meaning of the forum?'. The answer is because Adrian and I communicate with eachother via the private section of that forum.
Basically, the public part is for everyone to feedback on and to ask specific questions (just to overcome a 'spam' effect in this thread).
Anyway, I can understand why you mentioned this Phemox smile smile

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Facing Extinction [Re: frazzle] #245320
01/09/09 12:17
01/09/09 12:17
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Hey, I was finally able to watch the video. Nice work!
it's very cool ...^^

But there's no gameplay in it frown... I was looking forward to seeing gameplay, since that sounds very interesting in this project...

keep it up smile


~"I never let school interfere with my education"~
-Mark Twain
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