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Facing Extinction #241663
12/18/08 00:10
12/18/08 00:10
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline OP
Expert
frazzle  Offline OP
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium


General
This project is based upon the 'hack and slash, shoot ‘em up' genre but in combination with online features and innovating fps/strategic gameplay elements.

Brief summary of the game concept
Users have the choise between 4 different races.
You start of on a group of deserted islands with minimum 2 online users in one game session.
After a while, small amount of aliens begin to spawn and the number of aliens increases exponentially relevant to time.
The idea is to build structures and defending these (in particular the main base) while enhancing team strategic thinking because each class has got a specific role, allowing for unique actions and abilities.
This is where RTS meets FPS, this is Facing Extinction.

Content
Our main goal was to create a totally new style of online gaming but with this we also wanted our own stable multiplayer system and quality graphics.
The internal network system which we have set up is based on GSTNet.
We have a working prototype, consisting of:
A firm MP core, a realtime 'active servers' list (works with an internet MySQL database and a PHP link), full connection control code and much more.
Other features such as a debug console, dynamic score screen, unique file compression and encryption.
We managed to set up a smooth connection both on LAN as over the internet going from Melbourne to Antwerp (and visa versa).
Qua graphics, we use Musty Mood to visualize everything but we are already setting up our own graphical environment to ensure maximum control.
To wrap this all up, we wrote it down in a 40p. long game design document, we have a private forum for project management and an FTP server for private file storage.

Future
We have many aspects already developed or planned, but when looking down the road we need to pull in a help request.
Team Facing Extinction is looking for members to join in, especially 1 modeler and 1 MP programmer.
Specs. :
  • Skilled Modeller:
    Capable of organic modeling, skinning and rigging (example of your work or even a portfolio would be good.)

  • Skilled Programmer:
    Capable of competent MP programming (specific GSTNet experience is not needed but would be salutary)

We have a current MP system, although it needs improving. We need someone who knows MP basics and can help with problems like lag fighting and smooth movement.
Although mind that we are looking for people who are willing to work for free thus basically developing quality stuff for fun and gaining experience. If you are interested PM either adoado or Frazzle wink wink

Screens
Following models are in beta stage.
Mind that we did not include all of our models since the project is WIP but we can ensure you that there are many more.


Arch + Pilar


Rocks + HQ


HQ + Lookout post


Defence + HQ


Background cliff

Slide Show Islands
Island1 -> Island6

Video
Upload here

Cheers from the Facing Extinction Team,

Adrian G (aka adoado) - Lead Programmer
Mathias K - Lead Modeler
Thomas K (aka Frazzle) - Lead Programmer


Antec® Case
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NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Facing Extinction [Re: frazzle] #241665
12/18/08 01:00
12/18/08 01:00
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
Junior Member

Joined: Apr 2008
Posts: 91
Canada
Very nice work to the Facing Extinction team. This is really looking nice. The real-time water onscreen is a neat feature.

Best of luck with this project.


DC9
Re: Facing Extinction [Re: DC9] #241670
12/18/08 01:45
12/18/08 01:45
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Sounds cool and looks great so far. I like the idea can't wait to see what you can do with it. Your terrain makes me angry lol i been trying to get my terrain to look better but it must be my textures, the terrain always turns out not real looking. Any way looks great hope you keep up on posting during progress can't wait to see more.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Facing Extinction [Re: GamerX] #241671
12/18/08 02:23
12/18/08 02:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
GamerX you should look into multi texturing if you want nice terrains.

Re: Facing Extinction [Re: lostclimate] #241674
12/18/08 02:33
12/18/08 02:33
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
Frazzle, it's nice to see you working on a game ^^.
Hope everything goes well with this. Hope to see some real in-game screens!


- aka Manslayer101
Re: Facing Extinction [Re: mpdeveloper_B] #241681
12/18/08 03:43
12/18/08 03:43
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
You start of on a group of deserted islands with minimum 2 online users in one game session.
so what happens if they leave?

still, i don't think i've seen you around in a while, frazzle, and i'm glad it's because you're working on something: something that even looks like it could be finished and fun!

all the best!

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Facing Extinction [Re: JibbSmart] #241707
12/18/08 10:38
12/18/08 10:38
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Looks very promising =)
I hope you will finish it.

In your trailer @ 0:34 there is something like a graphics bug on the bottom of the screen.
@ Julz:
Is your quaternions thread gone? :-O


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Facing Extinction [Re: Puppeteer] #241722
12/18/08 12:35
12/18/08 12:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ooh! didn't realize there was a video! i'll check it out. it's late atm, so i'll go to bed soon, but if the download doesn't take too long i'll watch the video tonight!
Quote:
Is your quaternions thread gone? :-O
shocked i don't think so. i'll have to fix my signature. a forum search might be able to show it.

interesting that you actually checked! it's been a while! i think a7 has some new functions that make it rather redundant (not sure). either way, i have way too much time on my hands and i might re-write it. if you can't find the thread, pm me and i'll link you to the .zip file (contains a readme that's as good as the actual thread, i think).

julz

EDIT: groovy video, but i was hoping to see gameplay frown. any chance you can do something to cheer me up (eg: gameplay video!)?

Last edited by JulzMighty; 12/18/08 12:42. Reason: watched the video

Formerly known as JulzMighty.
I made KarBOOM!
Re: Facing Extinction [Re: JibbSmart] #241726
12/18/08 12:55
12/18/08 12:55
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey

Looks very promising. Keep it up frazzle, and FE team! (GS needed a 'real' multiplayer game, i think this is it.)



and Julz's Quaternions : http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=114062


3333333333
Re: Facing Extinction [Re: Quad] #241728
12/18/08 13:02
12/18/08 13:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
thanks Quad; that's the one. my sig is fixed now.

it's all you again, frazzle wink and adoado, of course!
does Mathias have a forum account?

julz


Formerly known as JulzMighty.
I made KarBOOM!
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