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Re: [Question] "MED Only"? [Re: Anthus] #267974
05/27/09 04:27
05/27/09 04:27
Joined: Dec 2008
Posts: 22
Ohio, US
A
Anthus Offline OP
Newbie
Anthus  Offline OP
Newbie
A

Joined: Dec 2008
Posts: 22
Ohio, US
Sorry to bump a dead thread, but I'm wondering about my previous statement.


~Anthus

-= No Sig Yet smirk =-
Re: [Question] "MED Only"? [Re: Anthus] #267981
05/27/09 05:21
05/27/09 05:21
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
hey there, Very brave diving into advanced level building so soon but then you may be real good.

What you can do is create a grid of blocks in WED, say 10 X 10 medium, large or small.
Then create an empty file in MED 'block_grid' or something and save it empty or throw sometthing in like a primitive or 2, it doesnt matter as the file will be overwritten.

Then back to WED and export your grid to .mdl format.

When queried for file to export to, choose the empty one you just made and complete the process.

Now then, (dramatic I know) you can manipulate the vertices easily here but limit it only to height contour and not by to great and extent.

When done (obviously remebering the process and what you did) save the back to WED and import the .mdl file back but choose 'Auto' mode for block import, not concave.

All going well, you should have blocks back, next senario; you should have a majority of blocks and a few model conave parts.
Worst case, all you got was what you expected, a .mdl file frown

In other words, diligence at getting what you want will be rewarde by effort spent.

Now, I dont know if they are actually true 'blocks' but they show up white (thats a block!) and they dont need poly = on etc.

Good luck smile


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: [Question] "MED Only"? [Re: Anthus] #269105
06/01/09 20:20
06/01/09 20:20
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
Member
KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Hi,

Yes you can use MED alone with some parameters to keep in mind.

When creating terrain either use the 'create new terrain' command or bring in a hieght map to generate the terrain.
A hieght map is an image of land contours made in black and white format.
The terrain creator reads the values of the colors and assigns hieght by 'light' value so all dark spots will be lower than all brighter spots.
Result is a terrain file smile

You can use the same process to create your 'Plane' by converting the resulting terrain to a .mdl where you cam manipulate the vertices however you want.
Caution!
If you manipulate along x, y axis you will no longer be able to reconvert to terrain but thats not a porb for your discription is it.

Then any assets you create in Med to fill-in but you know will not have actions assigned to them, give then the action following to make them static objects (model versions of blocks)

action im_static()
{
my.emask &= ~DYNAMIC;

}

Ensure you skin is perfect before importing as static file or ent_creating.

Fbx causes a whole heap of issues and one of them is 'tearing'where edges seperate during engine build anad results in gaps in the geometry.

HAving gotten all you level elements made, then the character and so on.....
and finally, build in 'Simple Mode' only as nothing within the Wed build process supports the level you just made as Tobias iterated above.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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