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Re: export complete levels from blender [Re: Nowherebrain] #222637
08/20/08 09:38
08/20/08 09:38
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
for flags you have to use boolean custom properties. flag1..8 and the polygon flag are supported at the moment. support for more flags could be added easily.

Re: export complete levels from blender [Re: ventilator] #239552
12/05/08 12:34
12/05/08 12:34
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline
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XD1v0  Offline
Member

Joined: Jun 2008
Posts: 151
Ukraine
Thanks ventilator for export script, creation level in Blender it is a asome idea.
And whether there is possibility to create model animation in a level? It can be used for creation cinematic cut scenes.


A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
Re: export complete levels from blender [Re: XD1v0] #239558
12/05/08 13:36
12/05/08 13:36
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
cut scenes would also require lite-c code to play them back and since the requirements most of the time are quite project specific i think this better gets handled by a coder who does a custom solution.

Re: export complete levels from blender [Re: ventilator] #239890
12/08/08 03:20
12/08/08 03:20
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
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Joined: Nov 2004
Posts: 862
Australia
Ventilator you are amazing, simply, purely, magnificently amazing!

Re: export complete levels from blender [Re: DavidLancaster] #241324
12/15/08 16:03
12/15/08 16:03
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I've seen better.


I joke...lol


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #241934
12/20/08 09:17
12/20/08 09:17
Joined: Jan 2008
Posts: 20
On the right track
Rayn Offline
Newbie
Rayn  Offline
Newbie

Joined: Jan 2008
Posts: 20
On the right track
Ventilator

Thank you for this wonderful exporter!

Question: Is there any way I can make WED recognize the object-groups that I have made in Blender? (I have A LOT of objects, and since I don't know how to add different actions and materials to my models using your exporter (because I'm rather nooby), I have to do it "manually" in WED). Or alternally: Is there a chance that you could make a step by step tutorial on how to add acts and mats with your exporter?

Thanks again (and also for your extremely usefull character-tut!)

Re: export complete levels from blender [Re: Rayn] #241973
12/20/08 15:49
12/20/08 15:49
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
i export to the $$m format which doesn't support groups.

to set action and material in blender, press f4 in the button panel. then click on "add property", set its type to string, set its name to "action" or "material" and in the value field enter the action or material name.

Re: export complete levels from blender [Re: ventilator] #242210
12/21/08 21:17
12/21/08 21:17
Joined: Jan 2008
Posts: 20
On the right track
Rayn Offline
Newbie
Rayn  Offline
Newbie

Joined: Jan 2008
Posts: 20
On the right track
Thank you Ventilator!!!

It works EXCELLENT when I'm adding an action to a model but I can't make it work with materials. Any idea why? I have tried all kinds of settings but "Materials" keeps saying "ndef".

Still, not having to add actions through WED anymore is a HUGE, HUGE relief. Your export-plug-in have just saved me weeks of frustrating clicking-work! THANK YOU!

Re: export complete levels from blender [Re: Rayn] #242227
12/21/08 22:23
12/21/08 22:23
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
hm... i don't know. it has to be "material". case sensitive. maybe that was the reason?

Re: export complete levels from blender [Re: ventilator] #242277
12/22/08 10:33
12/22/08 10:33
Joined: Jan 2008
Posts: 20
On the right track
Rayn Offline
Newbie
Rayn  Offline
Newbie

Joined: Jan 2008
Posts: 20
On the right track
ehm...no, I've tried that already. Well, nevermind - I'll see if I can figure it out somehow.

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